//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef C_TF_CLASS_SUPPORT_H #define C_TF_CLASS_SUPPORT_H #ifdef _WIN32 #pragma once #endif #include "c_tf_playerclass.h" #include "dt_recv.h" class C_PlayerClassSupport : public C_PlayerClass { DECLARE_CLASS( C_PlayerClassSupport, C_PlayerClass ); public: C_PlayerClassSupport( C_BaseTFPlayer *pPlayer ); virtual ~C_PlayerClassSupport(); DECLARE_PREDICTABLE(); PlayerClassSupportData_t *GetClassData( void ) { return &m_ClassData; } protected: PlayerClassSupportData_t m_ClassData; }; EXTERN_RECV_TABLE( DT_PlayerClassSupportData ) #endif // C_TF_CLASS_SUPPORT_H