//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef C_TF_CLASS_SNIPER_H #define C_TF_CLASS_SNIPER_H #ifdef _WIN32 #pragma once #endif #include "c_tf_playerclass.h" #include "dt_recv.h" class C_PlayerClassSniper : public C_PlayerClass { DECLARE_CLASS( C_PlayerClassSniper, C_PlayerClass ); public: C_PlayerClassSniper( C_BaseTFPlayer *pPlayer ); virtual ~C_PlayerClassSniper(); DECLARE_PREDICTABLE(); PlayerClassSniperData_t *GetClassData( void ) { return &m_ClassData; } protected: PlayerClassSniperData_t m_ClassData; }; EXTERN_RECV_TABLE( DT_PlayerClassSniperData ) #endif // C_TF_CLASS_SNIPER_H