//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_tf_class_recon.h" //============================================================================= // // Recon Data Table // BEGIN_RECV_TABLE_NOBASE( C_PlayerClassRecon, DT_PlayerClassReconData ) RecvPropInt ( RECVINFO( m_ClassData.m_nJumpCount ) ), RecvPropFloat ( RECVINFO( m_ClassData.m_flSuppressionJumpTime ) ), RecvPropFloat ( RECVINFO( m_ClassData.m_flSuppressionImpactTime ) ), RecvPropFloat ( RECVINFO( m_ClassData.m_flStickTime ) ), RecvPropFloat ( RECVINFO( m_ClassData.m_flActiveJumpTime ) ), RecvPropFloat ( RECVINFO( m_ClassData.m_flImpactDist ) ), RecvPropVector ( RECVINFO( m_ClassData.m_vecImpactNormal ) ), RecvPropVector ( RECVINFO( m_ClassData.m_vecUnstickVelocity ) ), RecvPropInt ( RECVINFO( m_ClassData.m_bTrailParticles ) ), END_RECV_TABLE() BEGIN_PREDICTION_DATA_NO_BASE( C_PlayerClassRecon ) DEFINE_PRED_TYPEDESCRIPTION( m_ClassData, PlayerClassReconData_t ), END_PREDICTION_DATA() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_PlayerClassRecon::C_PlayerClassRecon( C_BaseTFPlayer *pPlayer ) : C_PlayerClass( pPlayer ) { m_ClassData.m_nJumpCount = 0; m_ClassData.m_flSuppressionJumpTime = -99999; m_ClassData.m_flSuppressionImpactTime = -99999; m_ClassData.m_flActiveJumpTime = -99999; m_ClassData.m_flStickTime = -99999; m_ClassData.m_flImpactDist = -99999; m_ClassData.m_vecImpactNormal.Init(); m_ClassData.m_vecUnstickVelocity.Init(); m_ClassData.m_bTrailParticles = false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_PlayerClassRecon::~C_PlayerClassRecon() { }