//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_tf_class_pyro.h" //============================================================================= // // Medic Data Table // BEGIN_RECV_TABLE_NOBASE( C_PlayerClassPyro, DT_PlayerClassPyroData ) END_RECV_TABLE() BEGIN_PREDICTION_DATA_NO_BASE( C_PlayerClassPyro ) DEFINE_PRED_TYPEDESCRIPTION( m_ClassData, PlayerClassPyroData_t ), END_PREDICTION_DATA() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_PlayerClassPyro::C_PlayerClassPyro( C_BaseTFPlayer *pPlayer ) : C_PlayerClass( pPlayer ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_PlayerClassPyro::~C_PlayerClassPyro() { } PlayerClassPyroData_t* C_PlayerClassPyro::GetClassData() { return &m_ClassData; }