//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef C_TF_CLASS_INFILTRATOR_H #define C_TF_CLASS_INFILTRATOR_H #ifdef _WIN32 #pragma once #endif #include "c_tf_playerclass.h" #include "dt_recv.h" class C_PlayerClassInfiltrator : public C_PlayerClass { DECLARE_CLASS( C_PlayerClassInfiltrator, C_PlayerClass ); public: C_PlayerClassInfiltrator( C_BaseTFPlayer *pPlayer ); virtual ~C_PlayerClassInfiltrator(); DECLARE_PREDICTABLE(); PlayerClassInfiltratorData_t *GetClassData( void ) { return &m_ClassData; } protected: PlayerClassInfiltratorData_t m_ClassData; }; EXTERN_RECV_TABLE( DT_PlayerClassInfiltratorData ) #endif // C_TF_CLASS_INFILTRATOR_H