//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef C_ORDER_RESPAWNSTATION_H #define C_ORDER_RESPAWNSTATION_H #ifdef _WIN32 #pragma once #endif #include "c_order_player.h" class C_OrderRespawnStation : public C_Order { public: DECLARE_CLASS( C_OrderRespawnStation, C_Order ); DECLARE_CLIENTCLASS(); // C_Order overrides. public: virtual void GetDescription( char *pDest, int bufferSize ); }; #endif // C_ORDER_RESPAWNSTATION_H