//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef C_OBJ_MAPDEFINED_H #define C_OBJ_MAPDEFINED_H #ifdef _WIN32 #pragma once #endif #include "c_baseobject.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_ObjectMapDefined : public C_BaseObject { DECLARE_CLASS( C_ObjectMapDefined, C_BaseObject ); public: DECLARE_CLIENTCLASS(); C_ObjectMapDefined(); virtual const char *GetTargetDescription( void ) const; private: C_ObjectMapDefined( const C_ObjectMapDefined & ); // not defined, not accessible char m_szCustomName[ MAX_OBJ_CUSTOMNAME_SIZE ]; }; #endif // C_OBJ_MAPDEFINED_H