//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "c_obj_base_manned_gun.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_ObjectMannedShield : public C_ObjectBaseMannedGun { DECLARE_CLASS( C_ObjectMannedShield, C_ObjectBaseMannedGun ); public: DECLARE_CLIENTCLASS(); C_ObjectMannedShield() {} private: C_ObjectMannedShield( const C_ObjectMannedShield & ); // not defined, not accessible }; IMPLEMENT_CLIENTCLASS_DT( C_ObjectMannedShield, DT_ObjectMannedShield, CObjectMannedShield ) END_RECV_TABLE()