//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_obj_base_manned_gun.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_ObjectMannedPlasmagun : public C_ObjectBaseMannedGun { DECLARE_CLASS( C_ObjectMannedPlasmagun, C_ObjectBaseMannedGun ); public: DECLARE_CLIENTCLASS(); C_ObjectMannedPlasmagun() {} private: C_ObjectMannedPlasmagun( const C_ObjectMannedPlasmagun & ); // not defined, not accessible }; IMPLEMENT_CLIENTCLASS_DT(C_ObjectMannedPlasmagun, DT_ObjectMannedPlasmagun, CObjectMannedPlasmagun) END_RECV_TABLE()