//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "hud.h" #include "commanderoverlay.h" #include "c_baseobject.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_ObjectBunker : public C_BaseObject { DECLARE_CLASS( C_ObjectBunker, C_BaseObject ); public: DECLARE_CLIENTCLASS(); C_ObjectBunker(); private: C_ObjectBunker( const C_ObjectBunker & ); // not defined, not accessible }; IMPLEMENT_CLIENTCLASS_DT(C_ObjectBunker, DT_ObjectBunker, CObjectBunker) END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_ObjectBunker::C_ObjectBunker() { } //============================================================================= // Bunker Ladder //============================================================================= //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_ObjectBunkerLadder : public C_BaseAnimating { DECLARE_CLASS( C_ObjectBunkerLadder, C_BaseAnimating ); public: DECLARE_CLIENTCLASS(); C_ObjectBunkerLadder(); private: C_ObjectBunkerLadder( const C_ObjectBunkerLadder& ); // not defined, not accessible }; IMPLEMENT_CLIENTCLASS_DT( C_ObjectBunkerLadder, DT_ObjectBunkerLadder, CObjectBunkerLadder ) END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_ObjectBunkerLadder::C_ObjectBunkerLadder() { }