//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: The client-side version of the portable power generator // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_baseobject.h" #include "tf_shareddefs.h" #include "C_BaseTFPlayer.h" #include "ObjectControlPanel.h" #include "vgui_bitmapbutton.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //============================================================================= // // Portable Power Generator Class // class C_ObjectBuffStation : public C_BaseObject { DECLARE_CLASS( C_ObjectBuffStation, C_BaseObject ); public: DECLARE_CLIENTCLASS(); C_ObjectBuffStation( void ); virtual void Release( void ); virtual void OnPreDataChanged( DataUpdateType_t updateType ); virtual void OnDataChanged( DataUpdateType_t updateType ); // Since we have material proxies to show building amount, don't offset origin virtual bool OffsetObjectOrigin( Vector& origin ) { return false; } int PlayerSocketsLeft() const { return ( BUFF_STATION_MAX_PLAYERS - m_nPlayerCount ); } int ObjectSocketsLeft() const { return ( BUFF_STATION_MAX_OBJECTS - m_nObjectCount ); } // Check if the local player is attached bool IsLocalPlayerAttached( void ); private: typedef CHandle CPlayerHandle; int m_nPlayerCount; CPlayerHandle m_hPlayers[BUFF_STATION_MAX_PLAYERS]; CPlayerHandle m_hOldPlayers[BUFF_STATION_MAX_PLAYERS]; typedef CHandle CObjectHandle; int m_nObjectCount; CObjectHandle m_hObjects[BUFF_STATION_MAX_OBJECTS]; private: C_ObjectBuffStation( const C_ObjectBuffStation & ); // not defined, not accessible }; IMPLEMENT_CLIENTCLASS_DT( C_ObjectBuffStation, DT_ObjectBuffStation, CObjectBuffStation ) RecvPropInt( RECVINFO( m_nPlayerCount ) ), RecvPropArray( RecvPropEHandle( RECVINFO( m_hPlayers[0]) ), m_hPlayers ), RecvPropInt( RECVINFO( m_nObjectCount ) ), RecvPropArray( RecvPropEHandle( RECVINFO( m_hObjects[0]) ), m_hObjects ), END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_ObjectBuffStation::C_ObjectBuffStation( void ) { } //----------------------------------------------------------------------------- // Purpose: Check if the local player is attached //----------------------------------------------------------------------------- bool C_ObjectBuffStation::IsLocalPlayerAttached( void ) { C_BaseTFPlayer *pLocalPlayer = C_BaseTFPlayer::GetLocalPlayer(); for ( int iPlayer = 0; iPlayer < m_nPlayerCount; ++iPlayer ) { if ( m_hPlayers[iPlayer].Get() == pLocalPlayer ) return true; } return false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_ObjectBuffStation::Release( void ) { // Remove any sounds for players attached for ( int i = 0; i < BUFF_STATION_MAX_PLAYERS; i++ ) { if ( m_hPlayers[i] ) { // Stop the startup, in case it's still going StopSound( m_hPlayers[i]->entindex(), "ObjectPortablePowerGenerator.Startup" ); // Start the shutdown sound CPASAttenuationFilter filter( m_hPlayers[i], "ObjectPortablePowerGenerator.Shutdown" ); EmitSound( filter, m_hPlayers[i]->entindex(), "ObjectPortablePowerGenerator.Shutdown" ); } } BaseClass::Release(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_ObjectBuffStation::OnPreDataChanged( DataUpdateType_t updateType ) { BaseClass::OnPreDataChanged( updateType ); for ( int i = 0; i < BUFF_STATION_MAX_PLAYERS; i++ ) { m_hOldPlayers[i] = m_hPlayers[i]; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_ObjectBuffStation::OnDataChanged( DataUpdateType_t updateType ) { BaseClass::OnDataChanged( updateType ); // Did a player connect / disconnect? for ( int i = 0; i < BUFF_STATION_MAX_PLAYERS; i++ ) { // Something's changed if ( m_hOldPlayers[i] != m_hPlayers[i] ) { // Disconnected? if ( m_hOldPlayers[i] ) { // Stop the startup, in case it's still going StopSound( m_hOldPlayers[i]->entindex(), "ObjectPortablePowerGenerator.Startup" ); // Start the shutdown sound CPASAttenuationFilter filter( m_hOldPlayers[i], "ObjectPortablePowerGenerator.Shutdown" ); EmitSound( filter, m_hOldPlayers[i]->entindex(), "ObjectPortablePowerGenerator.Shutdown" ); } if ( m_hPlayers[i] ) { // Start "buff" sound. CPASAttenuationFilter filter( m_hPlayers[i], "ObjectPortablePowerGenerator.Startup" ); EmitSound( filter, m_hPlayers[i]->entindex(), "ObjectPortablePowerGenerator.Startup" ); } } } } //----------------------------------------------------------------------------- // Control screen //----------------------------------------------------------------------------- class CBuffStationControlPanel : public CObjectControlPanel { DECLARE_CLASS( CBuffStationControlPanel, CObjectControlPanel ); public: CBuffStationControlPanel( vgui::Panel *parent, const char *panelName ); virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ); virtual void OnTick(); virtual void OnCommand( const char *command ); void ConnectToStation( void ); private: vgui::Label *m_pSocketsLabel; vgui::Button *m_pConnectButton; }; DECLARE_VGUI_SCREEN_FACTORY( CBuffStationControlPanel, "buffstation_control_panel" ); //----------------------------------------------------------------------------- // Constructor: //----------------------------------------------------------------------------- CBuffStationControlPanel::CBuffStationControlPanel( vgui::Panel *parent, const char *panelName ) : BaseClass( parent, "CBuffStationControlPanel" ) { } //----------------------------------------------------------------------------- // Initialization //----------------------------------------------------------------------------- bool CBuffStationControlPanel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ) { m_pSocketsLabel = new vgui::Label( this, "SocketReadout", "" ); m_pConnectButton = new CBitmapButton( this, "ConnectButton", "Connect" ); if (!BaseClass::Init(pKeyValues, pInitData)) return false; return true; } //----------------------------------------------------------------------------- // Frame-based update //----------------------------------------------------------------------------- void CBuffStationControlPanel::OnTick() { BaseClass::OnTick(); C_BaseObject *pObj = GetOwningObject(); if (!pObj) return; Assert( dynamic_cast(pObj) ); C_ObjectBuffStation *pStation = static_cast(pObj); char buf[256]; int nSocketsLeft = pStation->PlayerSocketsLeft(); if (nSocketsLeft > 0) { Q_snprintf( buf, sizeof( buf ), "%d sockets left", pStation->PlayerSocketsLeft() ); } else { Q_strncpy( buf, "No sockets left", sizeof( buf ) ); } m_pSocketsLabel->SetText( buf ); // Make sure the connect/disconnect button is correct if ( pStation->IsLocalPlayerAttached() ) { m_pConnectButton->SetText( "Disconnect from Station" ); } else { m_pConnectButton->SetText( "Connect To Station" ); } } //----------------------------------------------------------------------------- // Purpose: Handle clicking on the Connect/Disconnect button //----------------------------------------------------------------------------- void CBuffStationControlPanel::ConnectToStation( void ) { C_BaseObject *pObj = GetOwningObject(); if (pObj) { pObj->SendClientCommand( "toggle_connect" ); } } //----------------------------------------------------------------------------- // Button click handlers //----------------------------------------------------------------------------- void CBuffStationControlPanel::OnCommand( const char *command ) { if (!Q_strnicmp(command, "Connect", 7)) { ConnectToStation(); return; } BaseClass::OnCommand(command); }