//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TEAMMENU_H #define TEAMMENU_H #ifdef _WIN32 #pragma once #endif #include #include #include #include #include namespace vgui { class RichText; class HTML; } class TeamFortressViewport; //----------------------------------------------------------------------------- // Purpose: Displays the team menu //----------------------------------------------------------------------------- class CTeamMenu : public vgui::Frame, public IViewPortPanel { private: DECLARE_CLASS_SIMPLE( CTeamMenu, vgui::Frame ); public: CTeamMenu(IViewPort *pViewPort); virtual ~CTeamMenu(); virtual const char *GetName( void ) { return PANEL_TEAM; } virtual void SetData(KeyValues *data) {}; virtual void Reset() {}; virtual void Update(); virtual bool NeedsUpdate( void ) { return false; } virtual bool HasInputElements( void ) { return true; } virtual void ShowPanel( bool bShow ); // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } virtual bool IsVisible() { return BaseClass::IsVisible(); } virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; } public: void AutoAssign(); protected: // int GetNumTeams() { return m_iNumTeams; } // VGUI2 overrides virtual void ApplySchemeSettings(vgui::IScheme *pScheme); virtual void OnKeyCodePressed(vgui::KeyCode code); // helper functions virtual void SetLabelText(const char *textEntryName, const char *text); virtual void LoadMapPage( const char *mapName ); // virtual void MakeTeamButtons( void ); // command callbacks // MESSAGE_FUNC_INT( OnTeamButton, "TeamButton", team ); IViewPort *m_pViewPort; vgui::RichText *m_pMapInfo; vgui::HTML *m_pMapInfoHTML; // int m_iNumTeams; ButtonCode_t m_iJumpKey; ButtonCode_t m_iScoreBoardKey; char m_szMapName[ MAX_PATH ]; }; #endif // TEAMMENU_H