//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "particles_simple.h" #include "particles_localspace.h" #include "fx.h" #include "c_te_effect_dispatch.h" class CMuzzleFlashEmitter_1stPerson : public CLocalSpaceEmitter { public: DECLARE_CLASS( CMuzzleFlashEmitter_1stPerson, CLocalSpaceEmitter ); static CSmartPtr Create( const char *pDebugName, int entIndex, int nAttachment, int fFlags = 0 ); virtual void Update( float t ) { BaseClass::Update(t); } protected: CMuzzleFlashEmitter_1stPerson( const char *pDebugName ); private: CMuzzleFlashEmitter_1stPerson( const CMuzzleFlashEmitter_1stPerson & ); int m_iMuzzleFlashType; };