//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "cbase.h" #include "hud.h" #include "hudelement.h" #include "hud_macros.h" #include "iclientmode.h" #include "vgui_controls/AnimationController.h" #include "vgui_controls/Label.h" #include "vgui/ILocalize.h" #include "vgui/ISurface.h" #include "text_message.h" #include "dod_gamerules.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Displays current ammunition level //----------------------------------------------------------------------------- class CDODReadyRestartLabel : public vgui::Panel, public CHudElement { DECLARE_CLASS_SIMPLE( CDODReadyRestartLabel, vgui::Panel ); public: CDODReadyRestartLabel( const char *pElementName ); virtual void Reset(); virtual void Init(); virtual void PerformLayout(); void FireGameEvent( IGameEvent * event); protected: virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnThink(); private: vgui::HFont m_hFont; Color m_bgColor; vgui::Label *m_pRestartLabel; // "Round will restart in 0:00" vgui::Label *m_pAlliesReady; // "Allies are READY" vgui::Label *m_pAxisReady; // "Axis are NOT READY" vgui::Label *m_pBackground; float m_flLastRestartTime; CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" ); }; DECLARE_HUDELEMENT( CDODReadyRestartLabel ); //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CDODReadyRestartLabel::CDODReadyRestartLabel( const char *pElementName ) : BaseClass(NULL, "ReadyRestartLabel"), CHudElement( pElementName ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); SetVisible( false ); SetAlpha( 0 ); m_pBackground = new vgui::Label( this, "Background", "" ); wchar_t labelText[128]; g_pVGuiLocalize->ConstructString( labelText, sizeof(labelText), g_pVGuiLocalize->Find( "#clan_game_restart" ), 2, L"0", L"00" ); m_pRestartLabel = new vgui::Label( this, "RoundState_waiting", g_pVGuiLocalize->Find( "#Clan_awaiting_ready" ) ); m_pRestartLabel->SetFgColor( GetFgColor() ); m_pRestartLabel->SizeToContents(); m_pAlliesReady = new vgui::Label( this, "RoundState_allies", L"" ); m_pAlliesReady->SetFgColor( GetFgColor() ); m_pAxisReady = new vgui::Label( this, "RoundState_axis", L"" ); m_pAxisReady->SetFgColor( GetFgColor() ); m_flLastRestartTime = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDODReadyRestartLabel::Reset() { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDODReadyRestartLabel::Init() { // listen for events ListenForGameEvent( "dod_round_start" ); ListenForGameEvent( "dod_ready_restart" ); ListenForGameEvent( "dod_allies_ready" ); ListenForGameEvent( "dod_axis_ready" ); g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDODReadyRestartLabel::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); SetFgColor( Color(0,0,0,0) ); m_hFont = pScheme->GetFont( "HudHintText", true ); m_pBackground->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) ); m_pBackground->SetPaintBackgroundType( 2 ); SetAlpha( 0 ); } //----------------------------------------------------------------------------- // Purpose: Resizes the label //----------------------------------------------------------------------------- void CDODReadyRestartLabel::PerformLayout() { BaseClass::PerformLayout(); int wide, tall; GetSize( wide, tall ); // find the widest line int labelWide = m_pRestartLabel->GetWide(); // find the total height int fontTall = vgui::surface()->GetFontTall( m_hFont ); labelWide += m_iTextX*2; int labelTall = fontTall*3 + m_iTextY*2; m_pBackground->SetBounds( 0, 0, labelWide, labelTall ); int xOffset = (labelWide - m_pRestartLabel->GetWide())/2; m_pRestartLabel->SetPos( xOffset, m_iTextY ); m_pAlliesReady->SetPos( xOffset, m_iTextY + fontTall ); m_pAxisReady->SetPos( xOffset, m_iTextY + 2 *fontTall ); } //----------------------------------------------------------------------------- // Purpose: Updates the label color each frame //----------------------------------------------------------------------------- void CDODReadyRestartLabel::OnThink() { float flRoundRestartTime = DODGameRules()->GetRoundRestartTime(); if( flRoundRestartTime != m_flLastRestartTime ) { if( flRoundRestartTime > 0 ) { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" ); } m_flLastRestartTime = flRoundRestartTime; } m_pBackground->SetFgColor(GetFgColor()); m_pRestartLabel->SetFgColor(GetFgColor()); m_pAlliesReady->SetFgColor(GetFgColor()); m_pAxisReady->SetFgColor(GetFgColor()); } //----------------------------------------------------------------------------- // Purpose: Activates the hint display upon receiving a hint //----------------------------------------------------------------------------- void CDODReadyRestartLabel::FireGameEvent( IGameEvent * event) { if( Q_strcmp( "dod_round_start", event->GetName() ) == 0 ) { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" ); } else if( Q_strcmp( "dod_ready_restart", event->GetName() ) == 0 ) { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelShow" ); m_pAlliesReady->SetText( g_pVGuiLocalize->Find( "#clan_allies_not_ready" ) ); m_pAlliesReady->SizeToContents(); m_pAxisReady->SetText( g_pVGuiLocalize->Find( "#clan_axis_not_ready" ) ); m_pAxisReady->SizeToContents(); } else if( Q_strcmp( "dod_allies_ready", event->GetName() ) == 0 ) { m_pAlliesReady->SetText( g_pVGuiLocalize->Find( "#clan_allies_ready" ) ); m_pAlliesReady->SizeToContents(); } else if( Q_strcmp( "dod_axis_ready", event->GetName() ) == 0 ) { m_pAxisReady->SetText( g_pVGuiLocalize->Find( "#clan_axis_ready" ) ); m_pAxisReady->SizeToContents(); } }