//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include #include #include #include #include #include #include #include "c_dod_team.h" #include "c_dod_playerresource.h" #include "c_dod_player.h" #include "weapon_dodbase.h" #include "dod_hud_playerstatus_weapon.h" float GetScale( int nIconWidth, int nIconHeight, int nWidth, int nHeight ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDoDHudCurrentWeapon::Paint() { C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); if ( pPlayer ) { C_WeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon(); if ( pWeapon ) { const CHudTexture *pWpnSprite = pWeapon->GetSpriteActive(); if ( pWpnSprite ) { int x, y, w, h; GetBounds( x, y, w, h ); int spriteWidth = pWpnSprite->Width(), spriteHeight = pWpnSprite->Height(); float scale = GetScale( spriteWidth, spriteHeight, w, h ); spriteWidth *= scale; spriteHeight *= scale; int xpos = ( w / 2.0f ) - ( spriteWidth / 2.0f ); int ypos = ( h / 2.0f ) - ( spriteHeight / 2.0f ); pWpnSprite->DrawSelf( xpos, ypos, spriteWidth, spriteHeight, Color( 255, 255, 255, 255 ) ); } } } }