//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DOD_HUD_PLAYERSTATUS_TNT_H #define DOD_HUD_PLAYERSTATUS_TNT_H #ifdef _WIN32 #pragma once #endif #include "dodcornercutpanel.h" #include "IconPanel.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: FireSelect panel //----------------------------------------------------------------------------- class CDoDHudTNT : public CDoDCutEditablePanel { DECLARE_CLASS_SIMPLE( CDoDHudTNT, CDoDCutEditablePanel ); public: CDoDHudTNT( vgui::Panel *parent, const char *name ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void ApplySettings( KeyValues *inResourceData ); virtual void OnThink(); virtual void SetVisible( bool state ); private: CIconPanel *m_pIconTNT; CIconPanel *m_pIconTNT_Missing; bool m_bHasTNT; int m_iIconX; int m_iIconY; int m_iIconW; int m_iIconH; CPanelAnimationVar( float, m_flIconAlpha, "icon_alpha", "255" ); }; #endif // DOD_HUD_PLAYERSTATUS_TNT_H