//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef DOD_HEADICONMANAGER_H #define DOD_HEADICONMANAGER_H #ifdef _WIN32 #pragma once #endif #include "bitvec.h" class IMaterial; class CHeadIconManager : CAutoGameSystem { public: CHeadIconManager(); ~CHeadIconManager(); virtual bool Init(); virtual void Shutdown(); public: // Call from the HUD_CreateEntities function so it can add sprites above player heads. void DrawHeadIcons(); // Call from player render calls to indicate a head icon should be drawn for this player this frame void PlayerDrawn( C_BasePlayer *pPlayer ); private: IMaterial *m_pAlliesIconMaterial; // For labels above players' heads. IMaterial *m_pAxisIconMaterial; // For labels above players' heads. CBitVec m_PlayerDrawn; // Was the player drawn this frame? }; // Get the (global) head icon manager. CHeadIconManager* HeadIconManager(); #endif // DOD_HEADICONMANAGER_H