//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Client side C_DODTeam class // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "engine/IEngineSound.h" #include "hud.h" #include "recvproxy.h" #include "c_dod_player.h" #include "c_dod_team.h" #include "dod_shareddefs.h" #include "c_dod_playerresource.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" IMPLEMENT_CLIENTCLASS_DT(C_DODTeam, DT_DODTeam, CDODTeam) END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_DODTeam::C_DODTeam() { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_DODTeam::~C_DODTeam() { } void C_DODTeam::AddPlayerClass( const char *szClassName ) { PLAYERCLASS_FILE_INFO_HANDLE hPlayerClassInfo; if ( ReadPlayerClassDataFromFileForSlot( filesystem, szClassName, &hPlayerClassInfo, GetEncryptionKey() ) ) { m_hPlayerClassInfoHandles.AddToTail( hPlayerClassInfo ); } else { Assert( !"missing playerclass script file" ); Msg( "Missing playerclass script file for class: %s\n", szClassName ); } } const CDODPlayerClassInfo &C_DODTeam::GetPlayerClassInfo( int iPlayerClass ) const { Assert( iPlayerClass >= 0 && iPlayerClass < m_hPlayerClassInfoHandles.Count() ); const FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[iPlayerClass] ); const CDODPlayerClassInfo *pDODInfo; #ifdef _DEBUG pDODInfo = dynamic_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo ); Assert( pDODInfo ); #else pDODInfo = static_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo ); #endif return *pDODInfo; } bool C_DODTeam::IsClassOnTeam( const char *pszClassName, int &iClassNum ) const { iClassNum = PLAYERCLASS_UNDEFINED; // Random is always on every team if( FStrEq( pszClassName, "cls_random" ) ) { iClassNum = PLAYERCLASS_RANDOM; return true; } for( int i=0;im_szSelectCmd ) == 0 ) { iClassNum = i; return true; } } return false; } bool C_DODTeam::IsClassOnTeam( int iClassNum ) const { return ( iClassNum >= 0 && iClassNum < m_hPlayerClassInfoHandles.Count() ); } int C_DODTeam::CountPlayersOfThisClass( int iPlayerClass ) { int count = 0; C_DOD_PlayerResource *dod_PR = dynamic_cast(g_PR); Assert( dod_PR ); for ( int i=0;iGetPlayerClass(m_aPlayers[i]) ) count++; } return count; } IMPLEMENT_CLIENTCLASS_DT(C_DODTeam_Allies, DT_DODTeam_Allies, CDODTeam_Allies) END_RECV_TABLE() C_DODTeam_Allies::C_DODTeam_Allies() { //parse our classes int i = 0; while( pszTeamAlliesClasses[i] != NULL ) { AddPlayerClass( pszTeamAlliesClasses[i] ); i++; } } IMPLEMENT_CLIENTCLASS_DT(C_DODTeam_Axis, DT_DODTeam_Axis, CDODTeam_Axis) END_RECV_TABLE() C_DODTeam_Axis::C_DODTeam_Axis() { //parse our classes int i = 0; while( pszTeamAxisClasses[i] != NULL ) { AddPlayerClass( pszTeamAxisClasses[i] ); i++; } }