//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef C_DOD_BASEGRENADE_H #define C_DOD_BASEGRENADE_H #ifdef _WIN32 #pragma once #endif #include "basegrenade_shared.h" class C_DODBaseGrenade : public CBaseGrenade { public: DECLARE_CLASS( C_DODBaseGrenade, CBaseGrenade ); DECLARE_NETWORKCLASS(); virtual void Spawn(); public: C_DODBaseGrenade() {} C_DODBaseGrenade( const C_DODBaseGrenade& ) {} virtual ~C_DODBaseGrenade(); virtual int DrawModel( int flags ); virtual void PostDataUpdate( DataUpdateType_t type ); virtual const char *GetOverviewSpriteName( void ); virtual const char *GetParticleTrailName( void ) { return "grenadetrail"; } float m_flSpawnTime; // This gets sent to the client and placed in the client's interpolation history // so the projectile starts out moving right off the bat. CNetworkVector( m_vInitialVelocity ); }; class C_DODRifleGrenadeUS : public C_DODBaseGrenade { public: DECLARE_CLASS( C_DODRifleGrenadeUS, C_DODBaseGrenade ); DECLARE_NETWORKCLASS(); virtual const char *GetOverviewSpriteName( void ) { return "sprites/minimap_icons/minimap_riflegren_us"; } virtual const char *GetParticleTrailName( void ) { return "riflegrenadetrail"; } }; class C_DODRifleGrenadeGER : public C_DODBaseGrenade { public: DECLARE_CLASS( C_DODRifleGrenadeGER, C_DODBaseGrenade ); DECLARE_CLIENTCLASS(); virtual const char *GetOverviewSpriteName( void ) { return "sprites/minimap_icons/minimap_riflegren_ger"; } virtual const char *GetParticleTrailName( void ) { return "riflegrenadetrail"; } }; #endif // C_DOD_BASEGRENADE_H