//===== Copyright � 2005-2005, Valve Corporation, All rights reserved. ======// // // Purpose: A higher level link library for general use in the game and tools. // //===========================================================================// #ifndef TIER1_H #define TIER1_H #if defined( _WIN32 ) #pragma once #endif #include "appframework/iappsystem.h" #include "tier1/convar.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Call this to connect to/disconnect from all tier 1 libraries. // It's up to the caller to check the globals it cares about to see if ones are missing //----------------------------------------------------------------------------- void ConnectTier1Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount ); void DisconnectTier1Libraries(); //----------------------------------------------------------------------------- // Helper empty implementation of an IAppSystem for tier2 libraries //----------------------------------------------------------------------------- template< class IInterface, int ConVarFlag = 0 > class CTier1AppSystem : public CTier0AppSystem< IInterface > { typedef CTier0AppSystem< IInterface > BaseClass; public: virtual bool Connect( CreateInterfaceFn factory ) { if ( !BaseClass::Connect( factory ) ) return false; ConnectTier1Libraries( &factory, 1 ); return true; } virtual void Disconnect() { DisconnectTier1Libraries(); BaseClass::Disconnect(); } virtual InitReturnVal_t Init() { InitReturnVal_t nRetVal = BaseClass::Init(); if ( nRetVal != INIT_OK ) return nRetVal; if ( g_pCVar ) { ConVar_Register( ConVarFlag ); } return INIT_OK; } virtual void Shutdown() { if ( g_pCVar ) { ConVar_Unregister( ); } BaseClass::Shutdown( ); } virtual AppSystemTier_t GetTier() { return APP_SYSTEM_TIER1; } }; #endif // TIER1_H