//========= Copyright Valve Corporation, All rights reserved. ============// // //---------------------------------------------------------------------------------------- #ifndef IREPLAYPLAYERCACHE_H #define IREPLAYPLAYERCACHE_H #ifdef _WIN32 #pragma once #endif #include "interface.h" //---------------------------------------------------------------------------------------- #define REPLAYPLAYERCACHE_INTERFACE_VERSION "VENGINE_REPLAY_PLAYER_CACHE_001" //---------------------------------------------------------------------------------------- abstract_class IReplayPlayerCache : public IBaseInterface { public: virtual bool Init() = 0; virtual void Shutdown() = 0; virtual void SetupPlayer( int nEntIndex ) = 0; virtual void DeletePlayerEntry( int nEntIndex ) = 0; virtual bool PlayerHasCacheEntry( int nEntIndex ) = 0; virtual void SetPlayerClass( int nEntIndex, const char *pPlayerClass ) = 0; virtual void SetPlayerSpawnTick( int nEntIndex, int nTick ) = 0; virtual void SetPlayerDeathTick( int nEntIndex, int nTick ) = 0; virtual const char *GetPlayerClass( int nEntIndex ) = 0; virtual int GetPlayerSpawnTick( int nEntIndex ) = 0; virtual int GetPlayerDeathTick( int nEntIndex ) = 0; }; //---------------------------------------------------------------------------------------- #endif // IREPLAYPLAYERCACHE_H