// STATIC: "CONVERT_TO_SRGB" "0..1"	[ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
// STATIC: "CONVERT_TO_SRGB" "0..0"	[= 0] [XBOX]

#include "common_ps_fxc.h"

const float4 g_ColorConstant	: register( c0 );

float4 main( void ) : COLOR
{
	float4 result = (g_ColorConstant * (1.0 / 2.0));
	
	return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}