//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Team spawnpoint entity // // $NoKeywords: $ //=============================================================================// #ifndef TF_TEAMSPAWNPOINT_H #define TF_TEAMSPAWNPOINT_H #pragma once #include "baseentity.h" #include "entityoutput.h" class CTeam; //----------------------------------------------------------------------------- // Purpose: points at which the player can spawn, restricted by team //----------------------------------------------------------------------------- class CTeamSpawnPoint : public CPointEntity { public: DECLARE_CLASS( CTeamSpawnPoint, CPointEntity ); void Activate( void ); virtual bool IsValid( CBasePlayer *pPlayer ); COutputEvent m_OnPlayerSpawn; protected: int m_iDisabled; // Input handlers void InputEnable( inputdata_t &inputdata ); void InputDisable( inputdata_t &inputdata ); DECLARE_DATADESC(); }; //----------------------------------------------------------------------------- // Purpose: points at which vehicles can spawn, restricted by team //----------------------------------------------------------------------------- class CTeamVehicleSpawnPoint : public CTeamSpawnPoint { DECLARE_CLASS( CTeamVehicleSpawnPoint, CTeamSpawnPoint ); public: void Activate( void ); bool IsValid( void ); COutputEvent m_OnVehicleSpawn; DECLARE_DATADESC(); }; #endif // TF_TEAMSPAWNPOINT_H