//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Team management class. Contains all the details for a specific team // // $NoKeywords: $ //=============================================================================// #ifndef CS_TEAM_H #define CS_TEAM_H #ifdef _WIN32 #pragma once #endif #include "utlvector.h" #include "team.h" //----------------------------------------------------------------------------- // Purpose: Team Manager //----------------------------------------------------------------------------- class CCSTeam : public CTeam { DECLARE_CLASS( CCSTeam, CTeam ); public: virtual ~CCSTeam( void ); DECLARE_SERVERCLASS(); // Initialization virtual void Init( const char *pName, int iNumber ); virtual void Precache( void ); virtual void Think( void ); //----------------------------------------------------------------------------- // Players //----------------------------------------------------------------------------- virtual void AddPlayer( CBasePlayer *pPlayer ); virtual void RemovePlayer( CBasePlayer *pPlayer ); //----------------------------------------------------------------------------- // Utility funcs //----------------------------------------------------------------------------- CCSTeam* GetEnemyTeam(); private: // Used to distribute resources to a team float m_flNextResourceTime; int m_iLastUpdateSentAt; }; extern CCSTeam *GetGlobalTFTeam( int iIndex ); #endif // TF_TEAM_H