//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "cbase.h" #include "igamesystem.h" #include "gamestats.h" #include "tier1/utlstring.h" #include "filesystem.h" #include "tier1/utlbuffer.h" #ifndef SWDS #include "iregistry.h" #endif #include "tier1/utldict.h" #include "tier0/icommandline.h" #include "vehicle_base.h" #if defined( _X360 ) #include "xbox/xbox_win32stubs.h" #endif #define GAMESTATS_LOG_FILE "gamestats.log" #define GAMESTATS_PATHID "MOD" /* #define ONE_DAY_IN_SECONDS 86400 // Lower threshold in debug for testing... #if defined( _DEBUG ) #define WALKED_AWAY_FROM_KEYBOARD_SECONDS 15.0f // 15 seconds of movement == might be paused #else #define WALKED_AWAY_FROM_KEYBOARD_SECONDS 300.0f // 5 minutes of no movement == might be paused #endif */ extern IUploadGameStats *gamestatsuploader; extern ConVar skill; static CBaseGameStats s_GameStats_Singleton; CBaseGameStats *gamestats = &s_GameStats_Singleton; //start out pointing at the basic version which does nothing by default bool UserCmdChanged( const CUserCmd& lhs, const CUserCmd& rhs ); bool StatsTrackingIsFullyEnabled( void ); //used to drive most of the game stat event handlers as well as track basic stats under the hood of CBaseGameStats class CBaseGameStats_Driver : public CAutoGameSystemPerFrame { public: CBaseGameStats_Driver( void ); typedef CAutoGameSystemPerFrame BaseClass; // IGameSystem overloads virtual bool Init(); virtual void Shutdown(); // Level init, shutdown virtual void LevelInitPreEntity(); virtual void LevelShutdownPreEntity(); // Called during game save virtual void OnSave(); // Called during game restore, after the local player has connected and entities have been fully restored virtual void OnRestore(); virtual void FrameUpdatePostEntityThink(); void PossibleMapChange( void ); CUtlString m_PrevMapName; //used to track "OnMapChange" events int m_iLoadedVersion; char m_szLoadedUserID[ 17 ]; // GUID bool m_bEnabled; //false if incapable of uploading or the user doesn't want to enable stat tracking bool m_bShuttingDown; bool m_bInLevel; bool m_bFirstLevel; time_t m_tLastUpload; float m_flLevelStartTime; bool m_bStationary; float m_flLastMovementTime; CUserCmd m_LastUserCmd; bool m_bGamePaused; float m_flPauseStartTime; }; static CBaseGameStats_Driver CBGSDriver; CBaseGameStats_Driver::CBaseGameStats_Driver( void ) : BaseClass( "CGameStats" ), m_iLoadedVersion( -1 ), m_bEnabled( false ), m_bShuttingDown( false ), m_bInLevel( false ), m_bFirstLevel( true ), m_flLevelStartTime( 0.0f ), m_bStationary( false ), m_flLastMovementTime( 0.0f ), m_bGamePaused( false ) { m_szLoadedUserID[0] = 0;; m_tLastUpload = 0; m_LastUserCmd.Reset(); } static FileHandle_t g_LogFileHandle = FILESYSTEM_INVALID_HANDLE; CBaseGameStats::CBaseGameStats() : m_bLogging( false ), m_bLoggingToFile( false ) { } bool CBaseGameStats::StatTrackingAllowed( void ) { return CBGSDriver.m_bEnabled; } // Don't care about vcr hooks here... #undef localtime #undef asctime #undef time #include void CBaseGameStats::StatsLog( char const *fmt, ... ) { if ( !m_bLogging && !m_bLoggingToFile ) return; char buf[ 2048 ]; va_list argptr; va_start( argptr, fmt ); Q_vsnprintf( buf, sizeof( buf ), fmt, argptr ); va_end( argptr ); // Prepend timestamp and spew it // Prepend the time. time_t aclock; time( &aclock ); struct tm *newtime = localtime( &aclock ); char timeString[ 128 ]; Q_strncpy( timeString, asctime( newtime ), sizeof( timeString ) ); // Get rid of the \n. char *pEnd = strstr( timeString, "\n" ); if ( pEnd ) { *pEnd = 0; } if ( m_bLogging ) { DevMsg( "[GS %s - %7.2f] %s", timeString, gpGlobals->realtime, buf ); } if ( m_bLoggingToFile ) { if ( FILESYSTEM_INVALID_HANDLE == g_LogFileHandle ) { g_LogFileHandle = filesystem->Open( GAMESTATS_LOG_FILE, "a", GAMESTATS_PATHID ); } if ( FILESYSTEM_INVALID_HANDLE != g_LogFileHandle ) { filesystem->FPrintf( g_LogFileHandle, "[GS %s - %7.2f] %s", timeString, gpGlobals->realtime, buf ); filesystem->Flush( g_LogFileHandle ); } } } static char s_szSaveFileName[256] = ""; static char s_szStatUploadRegistryKeyName[256] = ""; static char s_szPseudoUniqueID[20] = ""; const char *CBaseGameStats::GetStatSaveFileName( void ) { AssertMsg( s_szSaveFileName[0] != '\0', "Don't know what file to save stats to." ); return s_szSaveFileName; } const char *CBaseGameStats::GetStatUploadRegistryKeyName( void ) { AssertMsg( s_szStatUploadRegistryKeyName[0] != '\0', "Don't know the registry key to use to mark stats uploads." ); return s_szStatUploadRegistryKeyName; } const char *CBaseGameStats::GetUserPseudoUniqueID( void ) { AssertMsg( s_szPseudoUniqueID[0] != '\0', "Don't have a pseudo unique ID." ); return s_szPseudoUniqueID; } void CBaseGameStats::Event_Init( void ) { SetHL2UnlockedChapterStatistic(); SetSteamStatistic( filesystem->IsSteam() ); SetCyberCafeStatistic( gamestatsuploader->IsCyberCafeUser() ); ConVarRef pDXLevel( "mat_dxlevel" ); if( pDXLevel.IsValid() ) { SetDXLevelStatistic( pDXLevel.GetInt() ); } ++m_BasicStats.m_Summary.m_nCount; StatsLog( "CBaseGameStats::Event_Init [%dth session]\n", m_BasicStats.m_Summary.m_nCount ); } void CBaseGameStats::Event_Shutdown( void ) { StatsLog( "CBaseGameStats::Event_Shutdown [%dth session]\n", m_BasicStats.m_Summary.m_nCount ); StatsLog( "\n====================================================================\n\n" ); } void CBaseGameStats::Event_MapChange( const char *szOldMapName, const char *szNewMapName ) { StatsLog( "CBaseGameStats::Event_MapChange to [%s]\n", szNewMapName ); } void CBaseGameStats::Event_LevelInit( void ) { StatsLog( "CBaseGameStats::Event_LevelInit [%s]\n", CBGSDriver.m_PrevMapName.String() ); BasicGameStatsRecord_t *map = gamestats->m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); ++map->m_nCount; // HACK HACK: Punching this hole through only works in single player!!! if ( gpGlobals->maxClients == 1 ) { ConVarRef closecaption( "closecaption" ); if( closecaption.IsValid() ) SetCaptionsStatistic( closecaption.GetBool() ); SetHDRStatistic( gamestatsuploader->IsHDREnabled() ); SetSkillStatistic( skill.GetInt() ); SetSteamStatistic( filesystem->IsSteam() ); SetCyberCafeStatistic( gamestatsuploader->IsCyberCafeUser() ); } } void CBaseGameStats::Event_LevelShutdown( float flElapsed ) { BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); Assert( map ); map->m_nSeconds += (int)flElapsed; gamestats->m_BasicStats.m_Summary.m_nSeconds += (int)flElapsed; StatsLog( "CBaseGameStats::Event_LevelShutdown [%s] %.2f elapsed %d total\n", CBGSDriver.m_PrevMapName.String(), flElapsed, gamestats->m_BasicStats.m_Summary.m_nSeconds ); } void CBaseGameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info ) { ++m_BasicStats.m_Summary.m_nDeaths; if( CBGSDriver.m_bInLevel ) { BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); ++map->m_nDeaths; StatsLog( " Player died %dth time in level [%s]!!!\n", map->m_nDeaths, CBGSDriver.m_PrevMapName.String() ); } else { StatsLog( " Player died, but not in a level!!!\n" ); Assert( 0 ); } StatsLog( "CBaseGameStats::Event_PlayerKilled [%s] [%dth death]\n", pPlayer->GetPlayerName(), m_BasicStats.m_Summary.m_nDeaths ); } void CBaseGameStats::Event_SaveGame( void ) { StatsLog( "CBaseGameStats::Event_SaveGame [%s]\n", CBGSDriver.m_PrevMapName.String() ); } void CBaseGameStats::Event_LoadGame( void ) { char const *pchSaveFile = engine->GetMostRecentlyLoadedFileName(); StatsLog( "CBaseGameStats::Event_LoadGame [%s] from %s\n", CBGSDriver.m_PrevMapName.String(), pchSaveFile ); } void CBaseGameStats::Event_Commentary() { if( CBGSDriver.m_bInLevel ) { BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); ++map->m_nCommentary; } ++m_BasicStats.m_Summary.m_nCommentary; StatsLog( "CBaseGameStats::Event_Commentary [%d]\n", m_BasicStats.m_Summary.m_nCommentary ); } void CBaseGameStats::Event_Credits() { StatsLog( "CBaseGameStats::Event_Credits\n" ); float elapsed = 0.0f; if( CBGSDriver.m_bInLevel ) { elapsed = gpGlobals->realtime - CBGSDriver.m_flLevelStartTime; } if( elapsed < 0.0f ) { Assert( 0 ); Warning( "EVENT_CREDITS with negative elapsed time (rt %f starttime %f)\n", gpGlobals->realtime, CBGSDriver.m_flLevelStartTime ); elapsed = 0.0f; } // Only set this one time!!! if( gamestats->m_BasicStats.m_nSecondsToCompleteGame == 0 ) { if( gamestats->UserPlayedAllTheMaps() ) { gamestats->m_BasicStats.m_nSecondsToCompleteGame = elapsed + gamestats->m_BasicStats.m_Summary.m_nSeconds; gamestats->SaveToFileNOW(); } } } void CBaseGameStats::Event_CrateSmashed() { StatsLog( "CBaseGameStats::Event_CrateSmashed\n" ); } void CBaseGameStats::Event_Punted( CBaseEntity *pObject ) { StatsLog( "CBaseGameStats::Event_Punted [%s]\n", pObject->GetClassname() ); } void CBaseGameStats::Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting ) { } void CBaseGameStats::Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle ) { StatsLog( "CBaseGameStats::Event_FlippedVehicle [%s] flipped [%s]\n", pDriver->GetPlayerName(), pVehicle->GetClassname() ); } // Called before .sav file is actually loaded (player should still be in previous level, if any) void CBaseGameStats::Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame ) { StatsLog( "CBaseGameStats::Event_PreSaveGameLoaded [%s] %s\n", pSaveName, bInGame ? "in-game" : "at console" ); } bool CBaseGameStats::SaveToFileNOW( bool bForceSyncWrite /* = false */ ) { if ( !StatsTrackingIsFullyEnabled() ) return false; CUtlBuffer buf; buf.PutShort( GAMESTATS_FILE_VERSION ); buf.Put( s_szPseudoUniqueID, 16 ); if( ShouldTrackStandardStats() ) m_BasicStats.SaveToBuffer( buf ); else buf.PutInt( GAMESTATS_STANDARD_NOT_SAVED ); gamestats->AppendCustomDataToSaveBuffer( buf ); char fullpath[ 512 ] = { 0 }; if ( filesystem->FileExists( GetStatSaveFileName(), GAMESTATS_PATHID ) ) { filesystem->RelativePathToFullPath( GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) ); } else { // filename is local to game dir for Steam, so we need to prepend game dir for regular file save char gamePath[256]; engine->GetGameDir( gamePath, 256 ); Q_StripTrailingSlash( gamePath ); Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", gamePath, GetStatSaveFileName() ); Q_strlower( fullpath ); Q_FixSlashes( fullpath ); } // StatsLog( "SaveToFileNOW '%s'\n", fullpath ); if( CBGSDriver.m_bShuttingDown || bForceSyncWrite ) //write synchronously { filesystem->WriteFile( fullpath, GAMESTATS_PATHID, buf ); StatsLog( "Shut down wrote to '%s'\n", fullpath ); } else { // Allocate memory for async system to use (and free afterward!!!) size_t nBufferSize = buf.TellPut(); void *pMem = malloc(nBufferSize); CUtlBuffer statsBuffer( pMem, nBufferSize ); statsBuffer.Put( buf.Base(), nBufferSize ); // Write data async filesystem->AsyncWrite( fullpath, statsBuffer.Base(), statsBuffer.TellPut(), true, false ); } return true; } void CBaseGameStats::Event_PlayerConnected( CBasePlayer *pBasePlayer ) { StatsLog( "CBaseGameStats::Event_PlayerConnected [%s]\n", pBasePlayer->GetPlayerName() ); } void CBaseGameStats::Event_PlayerDisconnected( CBasePlayer *pBasePlayer ) { StatsLog( "CBaseGameStats::Event_PlayerDisconnected\n", pBasePlayer->GetPlayerName() ); } void CBaseGameStats::Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info ) { //StatsLog( "CBaseGameStats::Event_PlayerDamage [%s] took %.2f damage\n", pBasePlayer->GetPlayerName(), info.GetDamage() ); } void CBaseGameStats::Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info ) { StatsLog( "CBaseGameStats::Event_PlayerKilledOther [%s] killed [%s]\n", pAttacker->GetPlayerName(), pVictim->GetClassname() ); } void CBaseGameStats::Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName ) { StatsLog( "CBaseGameStats::Event_WeaponFired [%s] %s weapon [%s]\n", pShooter->GetPlayerName(), bPrimary ? "primary" : "secondary", pchWeaponName ); } void CBaseGameStats::Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info ) { StatsLog( "CBaseGameStats::Event_WeaponHit [%s] %s weapon [%s] damage [%f]\n", pShooter->GetPlayerName(), bPrimary ? "primary" : "secondary", pchWeaponName, info.GetDamage() ); } void CBaseGameStats::Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer ) { StatsLog( "CBaseGameStats::Event_PlayerEnteredGodMode [%s] entered GOD mode\n", pBasePlayer->GetPlayerName() ); } void CBaseGameStats::Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer ) { StatsLog( "CBaseGameStats::Event_PlayerEnteredNoClip [%s] entered NOCLIPe\n", pBasePlayer->GetPlayerName() ); } void CBaseGameStats::Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer ) { StatsLog( "CBaseGameStats::Event_DecrementPlayerEnteredNoClip [%s] decrementing NOCLIPe\n", pBasePlayer->GetPlayerName() ); } void CBaseGameStats::Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount ) { StatsLog( "Incrementing %s by %f at pos (%d, %d, %d)\n", pchStatisticName, flIncrementAmount, (int)vecAbsOrigin.x, (int)vecAbsOrigin.y, (int)vecAbsOrigin.z ); } bool CBaseGameStats::UploadStatsFileNOW( void ) { if( !StatsTrackingIsFullyEnabled() ) { StatsLog( "UploadStatsFileNOW: stats tracking not fully enabled, not uploading file\n" ); return false; } if (!HaveValidData() ) { StatsLog( "UploadStatsFileNOW: no valid game data, not uploading file\n" ); return false; } if ( !filesystem->FileExists( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ) ) { StatsLog( "UploadStatsFileNOW: can't find stats file, not uploading file\n" ); return false; } int curtime = Plat_FloatTime(); CBGSDriver.m_tLastUpload = curtime; // Update the registry #ifndef SWDS IRegistry *reg = InstanceRegistry( "Steam" ); Assert( reg ); reg->WriteInt( GetStatUploadRegistryKeyName(), CBGSDriver.m_tLastUpload ); ReleaseInstancedRegistry( reg ); #endif CUtlBuffer buf; filesystem->ReadFile( GetStatSaveFileName(), GAMESTATS_PATHID, buf ); unsigned int uBlobSize = buf.TellPut(); if ( uBlobSize == 0 ) { StatsLog( "UploadStatsFileNOW: can't read stats file, not uploading file\n" ); return false; } const void *pvBlobData = ( const void * )buf.Base(); if( gamestatsuploader ) { bool bRet = gamestatsuploader->UploadGameStats( "", 1, uBlobSize, pvBlobData ); StatsLog( "UploadStatsFileNow: UploadGameStats %s\n", bRet ? "succeeded" : "failed" ); } return false; } void CBaseGameStats::LoadingEvent_PlayerIDDifferentThanLoadedStats( void ) { StatsLog( "CBaseGameStats::LoadingEvent_PlayerIDDifferentThanLoadedStats\n" ); } bool CBaseGameStats::LoadFromFile( void ) { if ( filesystem->FileExists( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ) ) { char fullpath[ 512 ]; filesystem->RelativePathToFullPath( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) ); StatsLog( "Loading stats from '%s'\n", fullpath ); } CUtlBuffer buf; if ( filesystem->ReadFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, buf ) ) { bool bRetVal = true; int version = buf.GetShort(); if ( version > GAMESTATS_FILE_VERSION ) return false; //file is beyond our comprehension // Set global parse version CBGSDriver.m_iLoadedVersion = version; buf.Get( CBGSDriver.m_szLoadedUserID, 16 ); CBGSDriver.m_szLoadedUserID[ sizeof( CBGSDriver.m_szLoadedUserID ) - 1 ] = 0; if ( s_szPseudoUniqueID[ 0 ] != 0 ) { if ( Q_stricmp( CBGSDriver.m_szLoadedUserID, s_szPseudoUniqueID ) ) { //UserID changed, blow away log!!! filesystem->RemoveFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ); filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID ); Warning( "Userid changed, clearing stats file\n" ); CBGSDriver.m_szLoadedUserID[0] = '\0'; CBGSDriver.m_iLoadedVersion = -1; gamestats->m_BasicStats.Clear(); gamestats->LoadingEvent_PlayerIDDifferentThanLoadedStats(); bRetVal = false; } if ( version <= GAMESTATS_FILE_VERSION_OLD5 ) { gamestats->m_BasicStats.Clear(); bRetVal = false; } else { // Peek ahead in buffer to see if we have the "no default stats" secret flag set. int iCheckForStandardStatsInFile = *( int * )buf.PeekGet(); bool bValid = true; if ( iCheckForStandardStatsInFile != GAMESTATS_STANDARD_NOT_SAVED ) { //the GAMESTATS_STANDARD_NOT_SAVED flag coincides with user completion time, rewind so the gamestats parser can grab it bValid = gamestats->m_BasicStats.ParseFromBuffer( buf, version ); } else { // skip over the flag buf.GetInt(); } if( !bValid ) { m_BasicStats.Clear(); } if( ( buf.TellPut() - buf.TellGet() ) != 0 ) //more data left, must be custom data { gamestats->LoadCustomDataFromBuffer( buf ); } } } return bRetVal; } else { filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID ); } return false; } bool CBaseGameStats_Driver::Init() { const char *pGameDir = CommandLine()->ParmValue( "-game", "hl2" ); //standardizing is a good thing char szLoweredGameDir[256]; Q_strncpy( szLoweredGameDir, pGameDir, sizeof( szLoweredGameDir ) ); Q_strlower( szLoweredGameDir ); gamestats = gamestats->OnInit( gamestats, szLoweredGameDir ); //determine constant strings needed for saving and uploading Q_strncpy( s_szSaveFileName, szLoweredGameDir, sizeof( s_szSaveFileName ) ); Q_strncat( s_szSaveFileName, "_gamestats.dat", sizeof( s_szSaveFileName ) ); Q_strncpy( s_szStatUploadRegistryKeyName, "GameStatsUpload_", sizeof( s_szStatUploadRegistryKeyName ) ); Q_strncat( s_szStatUploadRegistryKeyName, szLoweredGameDir, sizeof( s_szStatUploadRegistryKeyName ) ); gamestats->m_bLoggingToFile = CommandLine()->FindParm( "-gamestatsloggingtofile" ) ? true : false; if ( gamestats->m_bLoggingToFile ) { gamestats->m_bLogging = true; } else { gamestats->m_bLogging = CommandLine()->FindParm( "-gamestatslogging" ) ? true : false; } #if 0 // This should only impact us internally!!! if ( IsPC() && !filesystem->IsSteam() ) { Warning( "Forcing gamestats logging to file, remove before shipping!!!\n" ); gamestats->m_bLoggingToFile = true; } #endif if ( gamestatsuploader ) { m_bEnabled = gamestatsuploader->IsGameStatsLoggingEnabled(); if ( m_bEnabled ) { gamestatsuploader->GetPseudoUniqueId( s_szPseudoUniqueID, sizeof( s_szPseudoUniqueID ) ); } } if ( StatsTrackingIsFullyEnabled() ) { // FIXME: Load m_tLastUpload from registry and save it back out, too #ifndef SWDS IRegistry *reg = InstanceRegistry( "Steam" ); Assert( reg ); m_tLastUpload = reg->ReadInt( gamestats->GetStatUploadRegistryKeyName(), 0 ); ReleaseInstancedRegistry( reg ); #endif //load existing stats gamestats->LoadFromFile(); } if ( s_szPseudoUniqueID[ 0 ] != 0 ) { gamestats->Event_Init(); if( gamestats->AutoSave_OnInit() ) gamestats->SaveToFileNOW(); if( gamestats->AutoUpload_OnInit() ) gamestats->UploadStatsFileNOW(); } else { m_bEnabled = false; //unable to generate a pseudo-unique ID, disable tracking } return true; } void CBaseGameStats_Driver::Shutdown() { m_bShuttingDown = true; gamestats->Event_Shutdown(); if( gamestats->AutoSave_OnShutdown() ) gamestats->SaveToFileNOW(); if( gamestats->AutoUpload_OnShutdown() ) gamestats->UploadStatsFileNOW(); if ( FILESYSTEM_INVALID_HANDLE != g_LogFileHandle ) { filesystem->Close( g_LogFileHandle ); g_LogFileHandle = FILESYSTEM_INVALID_HANDLE; } } void CBaseGameStats_Driver::PossibleMapChange( void ) { //detect and copy map changes if ( Q_stricmp( m_PrevMapName.String(), STRING( gpGlobals->mapname ) ) ) { MEM_ALLOC_CREDIT(); CUtlString PrevMapBackup = m_PrevMapName; m_PrevMapName = STRING( gpGlobals->mapname ); gamestats->Event_MapChange( PrevMapBackup.String(), STRING( gpGlobals->mapname ) ); if( gamestats->AutoSave_OnMapChange() ) gamestats->SaveToFileNOW(); if( gamestats->AutoUpload_OnMapChange() ) gamestats->UploadStatsFileNOW(); } } void CBaseGameStats_Driver::LevelInitPreEntity() { m_bInLevel = true; m_bFirstLevel = false; if ( Q_stricmp( s_szPseudoUniqueID, "unknown" ) == 0 ) { // "unknown" means this is a dedicated server and we weren't able to generate a unique ID (e.g. Linux server). // Change the unique ID to be a hash of IP & port. We couldn't do this earlier because IP is not known until level // init time. ConVar *hostip = cvar->FindVar( "hostip" ); ConVar *hostport = cvar->FindVar( "hostport" ); if ( hostip && hostport ) { int crcInput[2]; crcInput[0] = hostip->GetInt(); crcInput[1] = hostport->GetInt(); if ( crcInput[0] && crcInput[1] ) { CRC32_t crc = CRC32_ProcessSingleBuffer( crcInput, sizeof( crcInput ) ); Q_snprintf( s_szPseudoUniqueID, ARRAYSIZE( s_szPseudoUniqueID ), "H:%x", crc ); } } } PossibleMapChange(); m_flPauseStartTime = 0.0f; m_flLevelStartTime = gpGlobals->realtime; gamestats->Event_LevelInit(); if( gamestats->AutoSave_OnLevelInit() ) gamestats->SaveToFileNOW(); if( gamestats->AutoUpload_OnLevelInit() ) gamestats->UploadStatsFileNOW(); } void CBaseGameStats_Driver::LevelShutdownPreEntity() { float flElapsed = gpGlobals->realtime - m_flLevelStartTime; if ( flElapsed < 0.0f ) { Assert( 0 ); Warning( "EVENT_LEVELSHUTDOWN: with negative elapsed time (rt %f starttime %f)\n", gpGlobals->realtime, m_flLevelStartTime ); flElapsed = 0.0f; } //Assert( m_bInLevel ); //so, apparently shutdowns can happen before inits if ( m_bInLevel && ( gpGlobals->eLoadType != MapLoad_Background ) ) { gamestats->Event_LevelShutdown( flElapsed ); if( gamestats->AutoSave_OnLevelShutdown() ) gamestats->SaveToFileNOW( true ); if( gamestats->AutoUpload_OnLevelShutdown() ) gamestats->UploadStatsFileNOW(); m_bInLevel = false; } } void CBaseGameStats_Driver::OnSave() { gamestats->Event_SaveGame(); } void CBaseGameStats_Driver::OnRestore() { PossibleMapChange(); gamestats->Event_LoadGame(); } void CBaseGameStats_Driver::FrameUpdatePostEntityThink() { bool bGamePaused = ( gpGlobals->frametime == 0.0f ); if ( !m_bInLevel ) { m_flPauseStartTime = 0.0f; } else if ( m_bGamePaused != bGamePaused ) { if ( bGamePaused ) { m_flPauseStartTime = gpGlobals->realtime; } else if ( m_flPauseStartTime != 0.0f ) { float flPausedTime = gpGlobals->realtime - m_flPauseStartTime; if ( flPausedTime < 0.0f ) { Assert( 0 ); Warning( "Game paused time showing up negative (rt %f pausestart %f)\n", gpGlobals->realtime, m_flPauseStartTime ); flPausedTime = 0.0f; } // Remove this from global time counters // Msg( "Pause: adding %f to level starttime\n", flPausedTime ); m_flLevelStartTime += flPausedTime; m_flPauseStartTime = 0.0f; // Msg( "Paused for %.2f seconds\n", flPausedTime ); } m_bGamePaused = bGamePaused; } } bool UserCmdChanged( const CUserCmd& lhs, const CUserCmd& rhs ) { if ( lhs.viewangles != rhs.viewangles ) return true; if ( lhs.forwardmove != rhs.forwardmove ) return true; if ( lhs.sidemove != rhs.sidemove ) return true; if ( lhs.upmove != rhs.upmove ) return true; if ( lhs.buttons != rhs.buttons ) return true; if ( lhs.impulse != rhs.impulse ) return true; if ( lhs.weaponselect != rhs.weaponselect ) return true; if ( lhs.weaponsubtype != rhs.weaponsubtype ) return true; if ( lhs.mousedx != rhs.mousedx ) return true; if ( lhs.mousedy != rhs.mousedy ) return true; return false; } bool StatsTrackingIsFullyEnabled( void ) { return CBGSDriver.m_bEnabled && gamestats->StatTrackingEnabledForMod(); } void CBaseGameStats::Clear( void ) { gamestats->m_BasicStats.Clear(); } void CBaseGameStats::SetSteamStatistic( bool bUsingSteam ) { if( CBGSDriver.m_bFirstLevel ) { m_BasicStats.m_Summary.m_bSteam = bUsingSteam; } if( CBGSDriver.m_bInLevel ) { BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); map->m_bSteam = bUsingSteam; } m_BasicStats.m_bSteam = bUsingSteam; } void CBaseGameStats::SetCyberCafeStatistic( bool bIsCyberCafeUser ) { if( CBGSDriver.m_bFirstLevel ) { m_BasicStats.m_Summary.m_bCyberCafe = bIsCyberCafeUser; } if( CBGSDriver.m_bInLevel ) { BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); map->m_bCyberCafe = bIsCyberCafeUser; } m_BasicStats.m_bCyberCafe = bIsCyberCafeUser; } void CBaseGameStats::SetHDRStatistic( bool bHDREnabled ) { if( bHDREnabled ) { if( CBGSDriver.m_bInLevel ) { BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); ++map->m_nHDR; } if( CBGSDriver.m_bFirstLevel ) { ++m_BasicStats.m_Summary.m_nHDR; } } } void CBaseGameStats::SetCaptionsStatistic( bool bClosedCaptionsEnabled ) { if( CBGSDriver.m_bInLevel ) { BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); ++map->m_nCaptions; } if( CBGSDriver.m_bFirstLevel ) { ++m_BasicStats.m_Summary.m_nCaptions; } } void CBaseGameStats::SetSkillStatistic( int iSkillSetting ) { int skill = clamp( iSkillSetting, 1, 3 ) - 1; if( CBGSDriver.m_bInLevel ) { BasicGameStatsRecord_t *map = m_BasicStats.FindOrAddRecordForMap( CBGSDriver.m_PrevMapName.String() ); ++map->m_nSkill[ skill ]; } if ( CBGSDriver. m_bFirstLevel ) { ++m_BasicStats.m_Summary.m_nSkill[ skill ]; } } void CBaseGameStats::SetDXLevelStatistic( int iDXLevel ) { m_BasicStats.m_nDXLevel = iDXLevel; } void CBaseGameStats::SetHL2UnlockedChapterStatistic( void ) { // Now grab the hl2/cfg/config.cfg and suss out the sv_unlockedchapters cvar to estimate how far they got in HL2 char const *relative = "cfg/config.cfg"; char fullpath[ 512 ]; char gamedir[256]; engine->GetGameDir( gamedir, 256 ); Q_snprintf( fullpath, sizeof( fullpath ), "%s/../hl2/%s", gamedir, relative ); if ( filesystem->FileExists( fullpath ) ) { FileHandle_t fh = filesystem->Open( fullpath, "rb" ); if ( FILESYSTEM_INVALID_HANDLE != fh ) { // read file into memory int size = filesystem->Size(fh); char *configBuffer = new char[ size + 1 ]; filesystem->Read( configBuffer, size, fh ); configBuffer[size] = 0; filesystem->Close( fh ); // loop through looking for all the cvars to apply const char *search = Q_stristr(configBuffer, "sv_unlockedchapters" ); if ( search ) { // read over the token search = strtok( (char *)search, " \n" ); search = strtok( NULL, " \n" ); if ( search[0]== '\"' ) ++search; // read the value int iChapter = Q_atoi( search ); m_BasicStats.m_nHL2ChaptureUnlocked = iChapter; } // free delete [] configBuffer; } } } static void CC_ResetGameStats( const CCommand &args ) { gamestats->Clear(); gamestats->SaveToFileNOW(); gamestats->StatsLog( "CC_ResetGameStats : Server cleared game stats\n" ); } static ConCommand resetGameStats("_resetgamestats", CC_ResetGameStats, "Erases current game stats and writes out a blank stats file", 0 ); class CPointGamestatsCounter : public CPointEntity { public: DECLARE_CLASS( CPointGamestatsCounter, CPointEntity ); DECLARE_DATADESC(); CPointGamestatsCounter(); protected: void InputSetName( inputdata_t &inputdata ); void InputIncrement( inputdata_t &inputdata ); void InputEnable( inputdata_t &inputdata ); void InputDisable( inputdata_t &inputdata ); private: string_t m_strStatisticName; bool m_bDisabled; }; BEGIN_DATADESC( CPointGamestatsCounter ) DEFINE_KEYFIELD( m_strStatisticName, FIELD_STRING, "Name" ), DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ), // Inputs DEFINE_INPUTFUNC( FIELD_STRING, "SetName", InputSetName ), DEFINE_INPUTFUNC( FIELD_FLOAT, "Increment", InputIncrement ), DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), END_DATADESC() LINK_ENTITY_TO_CLASS( point_gamestats_counter, CPointGamestatsCounter ) CPointGamestatsCounter::CPointGamestatsCounter() : m_strStatisticName( NULL_STRING ), m_bDisabled( false ) { } //----------------------------------------------------------------------------- // Purpose: Changes name of statistic //----------------------------------------------------------------------------- void CPointGamestatsCounter::InputSetName( inputdata_t &inputdata ) { m_strStatisticName = inputdata.value.StringID(); } //----------------------------------------------------------------------------- // Purpose: Changes name of statistic //----------------------------------------------------------------------------- void CPointGamestatsCounter::InputIncrement( inputdata_t &inputdata ) { if ( m_bDisabled ) return; if ( NULL_STRING == m_strStatisticName ) { DevMsg( 1, "CPointGamestatsCounter::InputIncrement: No stat name specified for point_gamestats_counter @%f, %f, %f [ent index %d]\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z, entindex() ); return; } gamestats->Event_IncrementCountedStatistic( GetAbsOrigin(), STRING( m_strStatisticName ), inputdata.value.Float() ); } void CPointGamestatsCounter::InputEnable( inputdata_t &inputdata ) { m_bDisabled = false; } void CPointGamestatsCounter::InputDisable( inputdata_t &inputdata ) { m_bDisabled = true; }