//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "c_basehlcombatweapon.h" #include "igamemovement.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" IMPLEMENT_CLIENTCLASS_DT( C_HLMachineGun, DT_HLMachineGun, CHLMachineGun ) END_RECV_TABLE() IMPLEMENT_CLIENTCLASS_DT( C_HLSelectFireMachineGun, DT_HLSelectFireMachineGun, CHLSelectFireMachineGun ) END_RECV_TABLE() IMPLEMENT_CLIENTCLASS_DT( C_BaseHLBludgeonWeapon, DT_BaseHLBludgeonWeapon, CBaseHLBludgeonWeapon ) END_RECV_TABLE()