//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef IREPLAYPERFORMANCERECORDER_H #define IREPLAYPERFORMANCERECORDER_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- #include "interface.h" //---------------------------------------------------------------------------------------- class CReplay; class Vector; class QAngle; class CReplayPerformance; //---------------------------------------------------------------------------------------- class IReplayPerformanceRecorder : public IBaseInterface { public: virtual void BeginPerformanceRecord( CReplay *pReplay ) = 0; virtual void EndPerformanceRecord() = 0; virtual void NotifyPauseState( bool bPaused ) = 0; virtual CReplayPerformance *GetPerformance() = 0; virtual bool IsRecording() const = 0; virtual void SnipAtTime( float flTime ) = 0; virtual void NotifySkipping() = 0; virtual void ClearSkipping() = 0; virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0; virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0; virtual void AddEvent_Camera_Change_Free( float flTime ) = 0; virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0; virtual void AddEvent_Camera_SetView( float flTime, const Vector& origin, const QAngle &angles, float fov ) = 0; virtual void AddEvent_Slowmo( float flTime, float flScale ) = 0; }; //---------------------------------------------------------------------------------------- #endif // IREPLAYPERFORMANCERECORDER_H