//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef IREPLAYDEMOPLAYER_H #define IREPLAYDEMOPLAYER_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- #include "interface.h" #include "replay/replay.h" //---------------------------------------------------------------------------------------- #define INTERFACEVERSION_REPLAYDEMOPLAYER "ReplayDemoPlayer001" //---------------------------------------------------------------------------------------- // // Interface for replay demo player // class IReplayDemoPlayer : public IBaseInterface { public: virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance ) = 0; virtual void PlayNextReplay() = 0; virtual void ClearReplayList() = 0; virtual void AddReplayToList( ReplayHandle_t hReplay, int iPerformance ) = 0; virtual CReplay *GetCurrentReplay() = 0; virtual CReplayPerformance *GetCurrentPerformance() = 0; // The playing replay, or NULL if playing the original replay virtual void PauseReplay() = 0; virtual bool IsReplayPaused() = 0; virtual void ResumeReplay() = 0; virtual void OnSignonStateFull() = 0; }; //---------------------------------------------------------------------------------------- #endif // IREPLAYDEMOPLAYER_H