//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef TEAM_CONTROL_POINT_ROUND_H #define TEAM_CONTROL_POINT_ROUND_H #ifdef _WIN32 #pragma once #endif #include "utlmap.h" #include "team.h" #include "teamplay_gamerules.h" #include "team_control_point.h" #include "trigger_area_capture.h" #include "team_objectiveresource.h" class CTeamControlPointRound : public CBaseEntity { DECLARE_CLASS( CTeamControlPointRound, CBaseEntity ); public: virtual void Spawn( void ); virtual void Activate( void ); bool IsDisabled( void ){ return m_bDisabled; } int GetPointOwner( int point ); // int CountAdvantageFlags( int team ); bool WouldNewCPOwnerWinGame( CTeamControlPoint *pPoint, int iNewOwner ); void FireTeamWinOutput( int iWinningTeam ); void SelectedToPlay( void ); int CheckWinConditions( void ); // returns the team number of the team that's won, or returns -1 if no winner int GetPriorityValue( void ) const { return m_nPriority; } bool IsPlayable( void ); bool MakePlayable( void ); bool IsControlPointInRound( CTeamControlPoint *pPoint ); void FireOnStartOutput( void ); void FireOnEndOutput( void ); inline const char *GetName( void ) { return STRING(m_iszPrintName); } CHandle GetPointOwnedBy( int iTeam ); bool RoundOwnedByTeam( int iTeam ){ return ( TeamOwnsAllPoints() == iTeam ); } int GetInvalidCapWinner() { return m_iInvalidCapWinner; } CUtlVector< CHandle > m_ControlPoints; private: void FindControlPoints( void ); //look in the map to find the control points for this round void SetupSpawnPoints( void ); int TeamOwnsAllPoints( CTeamControlPoint *pOverridePoint = NULL, int iOverrideNewTeam = TEAM_UNASSIGNED ); DECLARE_DATADESC(); bool m_bDisabled; void InputEnable( inputdata_t &inputdata ); void InputDisable( inputdata_t &inputdata ); void InputRoundSpawn( inputdata_t &inputdata ); string_t m_iszCPNames; int m_nPriority; int m_iInvalidCapWinner; string_t m_iszPrintName; COutputEvent m_OnStart; COutputEvent m_OnEnd; COutputEvent m_OnWonByTeam1; COutputEvent m_OnWonByTeam2; }; #endif // TEAM_CONTROL_POINT_ROUND_H