//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Volumetric dust motes. // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "func_dust_shared.h" #include "te_particlesystem.h" #include "IEffects.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" class CFunc_Dust : public CBaseEntity { public: DECLARE_CLASS( CFunc_Dust, CBaseEntity ); DECLARE_SERVERCLASS(); DECLARE_DATADESC(); CFunc_Dust(); virtual ~CFunc_Dust(); // CBaseEntity overrides. public: virtual void Spawn(); virtual void Activate(); virtual void Precache(); virtual bool KeyValue( const char *szKeyName, const char *szValue ); // Input handles. public: void InputTurnOn( inputdata_t &inputdata ); void InputTurnOff( inputdata_t &inputdata ); // FGD properties. public: CNetworkVar( color32, m_Color ); CNetworkVar( int, m_SpawnRate ); CNetworkVar( float, m_flSizeMin ); CNetworkVar( float, m_flSizeMax ); CNetworkVar( int, m_SpeedMax ); CNetworkVar( int, m_LifetimeMin ); CNetworkVar( int, m_LifetimeMax ); CNetworkVar( int, m_DistMax ); CNetworkVar( float, m_FallSpeed ); public: CNetworkVar( int, m_DustFlags ); // Combination of DUSTFLAGS_ private: int m_iAlpha; }; class CFunc_DustMotes : public CFunc_Dust { DECLARE_CLASS( CFunc_DustMotes, CFunc_Dust ); public: CFunc_DustMotes(); }; class CFunc_DustCloud : public CFunc_Dust { DECLARE_CLASS( CFunc_DustCloud, CFunc_Dust ); public: }; IMPLEMENT_SERVERCLASS_ST_NOBASE( CFunc_Dust, DT_Func_Dust ) SendPropInt( SENDINFO(m_Color), 32, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_SpawnRate), 12, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_SpeedMax), 12, SPROP_UNSIGNED ), SendPropFloat( SENDINFO(m_flSizeMin), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO(m_flSizeMax), 0, SPROP_NOSCALE ), SendPropInt( SENDINFO(m_DistMax), 16, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_LifetimeMin), 4, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_LifetimeMax), 4, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_DustFlags), DUST_NUMFLAGS, SPROP_UNSIGNED ), SendPropModelIndex( SENDINFO(m_nModelIndex) ), SendPropFloat( SENDINFO(m_FallSpeed), 0, SPROP_NOSCALE ), SendPropDataTable( SENDINFO_DT( m_Collision ), &REFERENCE_SEND_TABLE(DT_CollisionProperty) ), END_SEND_TABLE() BEGIN_DATADESC( CFunc_Dust ) DEFINE_FIELD( m_DustFlags,FIELD_INTEGER ), DEFINE_KEYFIELD( m_Color, FIELD_COLOR32, "Color" ), DEFINE_KEYFIELD( m_SpawnRate, FIELD_INTEGER, "SpawnRate" ), DEFINE_KEYFIELD( m_flSizeMin, FIELD_FLOAT, "SizeMin" ), DEFINE_KEYFIELD( m_flSizeMax, FIELD_FLOAT, "SizeMax" ), DEFINE_KEYFIELD( m_SpeedMax, FIELD_INTEGER, "SpeedMax" ), DEFINE_KEYFIELD( m_LifetimeMin, FIELD_INTEGER, "LifetimeMin" ), DEFINE_KEYFIELD( m_LifetimeMax, FIELD_INTEGER, "LifetimeMax" ), DEFINE_KEYFIELD( m_DistMax, FIELD_INTEGER, "DistMax" ), DEFINE_FIELD( m_iAlpha, FIELD_INTEGER ), DEFINE_KEYFIELD( m_FallSpeed, FIELD_FLOAT, "FallSpeed" ), DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ) END_DATADESC() LINK_ENTITY_TO_CLASS( func_dustmotes, CFunc_DustMotes ); LINK_ENTITY_TO_CLASS( func_dustcloud, CFunc_DustCloud ); // ------------------------------------------------------------------------------------- // // CFunc_DustMotes implementation. // ------------------------------------------------------------------------------------- // CFunc_DustMotes::CFunc_DustMotes() { m_DustFlags |= DUSTFLAGS_SCALEMOTES; } // ------------------------------------------------------------------------------------- // // CFunc_Dust implementation. // ------------------------------------------------------------------------------------- // CFunc_Dust::CFunc_Dust() { m_DustFlags = DUSTFLAGS_ON; m_FallSpeed = 0.0f; } CFunc_Dust::~CFunc_Dust() { } void CFunc_Dust::Spawn() { Precache(); // Bind to our bmodel. SetModel( STRING( GetModelName() ) ); //AddSolidFlags( FSOLID_NOT_SOLID ); AddSolidFlags( FSOLID_VOLUME_CONTENTS ); //Since keyvalues can arrive in any order, and UTIL_StringToColor32 stomps alpha, //install the alpha value here. color32 clr = { m_Color.m_Value.r, m_Color.m_Value.g, m_Color.m_Value.b, (uint8)m_iAlpha }; m_Color.Set( clr ); BaseClass::Spawn(); } void CFunc_Dust::Precache() { PrecacheMaterial( "particle/sparkles" ); } void CFunc_Dust::Activate() { BaseClass::Activate(); } bool CFunc_Dust::KeyValue( const char *szKeyName, const char *szValue ) { if( stricmp( szKeyName, "StartDisabled" ) == 0 ) { if( szValue[0] == '1' ) m_DustFlags &= ~DUSTFLAGS_ON; else m_DustFlags |= DUSTFLAGS_ON; return true; } else if( stricmp( szKeyName, "Alpha" ) == 0 ) { m_iAlpha = atoi( szValue ); return true; } else if( stricmp( szKeyName, "Frozen" ) == 0 ) { if( szValue[0] == '1' ) m_DustFlags |= DUSTFLAGS_FROZEN; else m_DustFlags &= ~DUSTFLAGS_FROZEN; return true; } else { return BaseClass::KeyValue( szKeyName, szValue ); } } void CFunc_Dust::InputTurnOn( inputdata_t &inputdata ) { if( !(m_DustFlags & DUSTFLAGS_ON) ) { m_DustFlags |= DUSTFLAGS_ON; } } void CFunc_Dust::InputTurnOff( inputdata_t &inputdata ) { if( m_DustFlags & DUSTFLAGS_ON ) { m_DustFlags &= ~DUSTFLAGS_ON; } } // // Dust // class CTEDust : public CTEParticleSystem { public: DECLARE_CLASS( CTEDust, CTEParticleSystem ); DECLARE_SERVERCLASS(); CTEDust( const char *name ); virtual ~CTEDust( void ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ) { }; CNetworkVar( float, m_flSize ); CNetworkVar( float, m_flSpeed ); CNetworkVector( m_vecDirection ); }; CTEDust::CTEDust( const char *name ) : BaseClass( name ) { m_flSize = 1.0f; m_flSpeed = 1.0f; m_vecDirection.Init(); } CTEDust::~CTEDust( void ) { } IMPLEMENT_SERVERCLASS_ST( CTEDust, DT_TEDust ) SendPropFloat( SENDINFO(m_flSize), -1, SPROP_COORD ), SendPropFloat( SENDINFO(m_flSpeed), -1, SPROP_COORD ), SendPropVector( SENDINFO(m_vecDirection), 4, 0, -1.0f, 1.0f ), // cheap normal END_SEND_TABLE() static CTEDust g_TEDust( "Dust" ); //----------------------------------------------------------------------------- // Purpose: // Input : &pos - // &angles - //----------------------------------------------------------------------------- void TE_Dust( IRecipientFilter& filter, float delay, const Vector &pos, const Vector &dir, float size, float speed ) { g_TEDust.m_vecOrigin = pos; g_TEDust.m_vecDirection = dir; g_TEDust.m_flSize = size; g_TEDust.m_flSpeed = speed; Assert( dir.Length() < 1.01 ); // make sure it's a normal //Send it g_TEDust.Create( filter, delay ); } class CEnvDustPuff : public CPointEntity { DECLARE_CLASS( CEnvDustPuff, CPointEntity ); public: DECLARE_DATADESC(); protected: // Input handlers void InputSpawnDust( inputdata_t &inputdata ); float m_flScale; color32 m_rgbaColor; }; LINK_ENTITY_TO_CLASS( env_dustpuff, CEnvDustPuff ); BEGIN_DATADESC( CEnvDustPuff ) DEFINE_KEYFIELD( m_flScale, FIELD_FLOAT, "scale" ), DEFINE_KEYFIELD( m_rgbaColor, FIELD_COLOR32, "color" ), // Function Pointers DEFINE_INPUTFUNC( FIELD_VOID, "SpawnDust", InputSpawnDust ), END_DATADESC() //----------------------------------------------------------------------------- // Purpose: // Input : &inputdata - //----------------------------------------------------------------------------- void CEnvDustPuff::InputSpawnDust( inputdata_t &inputdata ) { Vector dir; AngleVectors( GetAbsAngles(), &dir ); VectorNormalize( dir ); g_pEffects->Dust( GetAbsOrigin(), dir, m_flScale, m_flSpeed ); }