//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef IREPLAYPERFORMANCEEDITOR_H #define IREPLAYPERFORMANCEEDITOR_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- #include "interface.h" //---------------------------------------------------------------------------------------- class CReplay; //---------------------------------------------------------------------------------------- // // Interface to allow the replay DLL to talk to the actual UI. // class IReplayPerformanceEditor : public IBaseInterface { public: virtual CReplay *GetReplay() = 0; virtual void OnRewindComplete() = 0; }; //---------------------------------------------------------------------------------------- #endif // IREPLAYPERFORMANCEEDITOR_H