//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// // Author: Michael S. Booth (mike@turtlerockstudios.com), 2003 #include "cbase.h" #pragma warning( disable : 4530 ) // STL uses exceptions, but we are not compiling with them - ignore warning #define DEFINE_DIFFICULTY_NAMES #include "bot_profile.h" #include "shared_util.h" #include "bot.h" #include "bot_util.h" #include "cs_bot.h" // BOTPORT: Remove this CS dependency // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" BotProfileManager *TheBotProfiles = NULL; //-------------------------------------------------------------------------------------------------------- /** * Generates a filename-decorated skin name */ static const char * GetDecoratedSkinName( const char *name, const char *filename ) { const int BufLen = _MAX_PATH + 64; static char buf[BufLen]; Q_snprintf( buf, sizeof( buf ), "%s/%s", filename, name ); return buf; } //-------------------------------------------------------------------------------------------------------------- const char* BotProfile::GetWeaponPreferenceAsString( int i ) const { if ( i < 0 || i >= m_weaponPreferenceCount ) return NULL; return WeaponIDToAlias( m_weaponPreference[ i ] ); } //-------------------------------------------------------------------------------------------------------------- /** * Return true if this profile has a primary weapon preference */ bool BotProfile::HasPrimaryPreference( void ) const { for( int i=0; iInheritsFrom( name ) ) { return true; } } return false; } //-------------------------------------------------------------------------------------------------------------- /** * Constructor */ BotProfileManager::BotProfileManager( void ) { m_nextSkin = 0; for (int i=0; iOpen( filename, "r" ); if (!file) { if ( true ) // UTIL_IsGame( "czero" ) ) { CONSOLE_ECHO( "WARNING: Cannot access bot profile database '%s'\n", filename ); } return; } int dataLength = filesystem->Size( filename ); char *dataPointer = new char[ dataLength ]; int dataReadLength = filesystem->Read( dataPointer, dataLength, file ); filesystem->Close( file ); if ( dataReadLength > 0 ) { // NULL-terminate based on the length read in, since Read() can transform \r\n to \n and // return fewer bytes than we were expecting. dataPointer[ dataReadLength - 1 ] = 0; } const char *dataFile = dataPointer; // compute simple checksum if (checksum) { *checksum = 0; // ComputeSimpleChecksum( (const unsigned char *)dataPointer, dataLength ); } BotProfile defaultProfile; // // Parse the BotProfile.db into BotProfile instances // while( true ) { dataFile = SharedParse( dataFile ); if (!dataFile) break; char *token = SharedGetToken(); bool isDefault = (!stricmp( token, "Default" )); bool isTemplate = (!stricmp( token, "Template" )); bool isCustomSkin = (!stricmp( token, "Skin" )); if ( isCustomSkin ) { const int BufLen = 64; char skinName[BufLen]; // get skin name dataFile = SharedParse( dataFile ); if (!dataFile) { CONSOLE_ECHO( "Error parsing %s - expected skin name\n", filename ); delete [] dataPointer; return; } token = SharedGetToken(); Q_snprintf( skinName, sizeof( skinName ), "%s", token ); // get attribute name dataFile = SharedParse( dataFile ); if (!dataFile) { CONSOLE_ECHO( "Error parsing %s - expected 'Model'\n", filename ); delete [] dataPointer; return; } token = SharedGetToken(); if (stricmp( "Model", token )) { CONSOLE_ECHO( "Error parsing %s - expected 'Model'\n", filename ); delete [] dataPointer; return; } // eat '=' dataFile = SharedParse( dataFile ); if (!dataFile) { CONSOLE_ECHO( "Error parsing %s - expected '='\n", filename ); delete [] dataPointer; return; } token = SharedGetToken(); if (strcmp( "=", token )) { CONSOLE_ECHO( "Error parsing %s - expected '='\n", filename ); delete [] dataPointer; return; } // get attribute value dataFile = SharedParse( dataFile ); if (!dataFile) { CONSOLE_ECHO( "Error parsing %s - expected attribute value\n", filename ); delete [] dataPointer; return; } token = SharedGetToken(); const char *decoratedName = GetDecoratedSkinName( skinName, filename ); bool skinExists = GetCustomSkinIndex( decoratedName ) > 0; if ( m_nextSkin < NumCustomSkins && !skinExists ) { // decorate the name m_skins[ m_nextSkin ] = CloneString( decoratedName ); // construct the model filename m_skinModelnames[ m_nextSkin ] = CloneString( token ); m_skinFilenames[ m_nextSkin ] = new char[ strlen(token)*2 + strlen("models/player//.mdl") + 1 ]; Q_snprintf( m_skinFilenames[ m_nextSkin ], sizeof( m_skinFilenames[ m_nextSkin ] ), "models/player/%s/%s.mdl", token, token ); ++m_nextSkin; } // eat 'End' dataFile = SharedParse( dataFile ); if (!dataFile) { CONSOLE_ECHO( "Error parsing %s - expected 'End'\n", filename ); delete [] dataPointer; return; } token = SharedGetToken(); if (strcmp( "End", token )) { CONSOLE_ECHO( "Error parsing %s - expected 'End'\n", filename ); delete [] dataPointer; return; } continue; // it's just a custom skin - no need to do inheritance on a bot profile, etc. } // encountered a new profile BotProfile *profile; if (isDefault) { profile = &defaultProfile; } else { profile = new BotProfile; // always inherit from Default *profile = defaultProfile; } // do inheritance in order of appearance if (!isTemplate && !isDefault) { const BotProfile *inherit = NULL; // template names are separated by "+" while(true) { char *c = strchr( token, '+' ); if (c) *c = '\000'; // find the given template name FOR_EACH_LL( m_templateList, it ) { BotProfile *profile = m_templateList[ it ]; if (!stricmp( profile->GetName(), token )) { inherit = profile; break; } } if (inherit == NULL) { CONSOLE_ECHO( "Error parsing '%s' - invalid template reference '%s'\n", filename, token ); delete [] dataPointer; return; } // inherit the data profile->Inherit( inherit, &defaultProfile ); if (c == NULL) break; token = c+1; } } // get name of this profile if (!isDefault) { dataFile = SharedParse( dataFile ); if (!dataFile) { CONSOLE_ECHO( "Error parsing '%s' - expected name\n", filename ); delete [] dataPointer; return; } profile->m_name = CloneString( SharedGetToken() ); /** * HACK HACK * Until we have a generalized means of storing bot preferences, we're going to hardcode the bot's * preference towards silencers based on his name. */ if ( profile->m_name[0] % 2 ) { profile->m_prefersSilencer = true; } } // read attributes for this profile bool isFirstWeaponPref = true; while( true ) { // get next token dataFile = SharedParse( dataFile ); if (!dataFile) { CONSOLE_ECHO( "Error parsing %s - expected 'End'\n", filename ); delete [] dataPointer; return; } token = SharedGetToken(); // check for End delimiter if (!stricmp( token, "End" )) break; // found attribute name - keep it char attributeName[64]; strcpy( attributeName, token ); // eat '=' dataFile = SharedParse( dataFile ); if (!dataFile) { CONSOLE_ECHO( "Error parsing %s - expected '='\n", filename ); delete [] dataPointer; return; } token = SharedGetToken(); if (strcmp( "=", token )) { CONSOLE_ECHO( "Error parsing %s - expected '='\n", filename ); delete [] dataPointer; return; } // get attribute value dataFile = SharedParse( dataFile ); if (!dataFile) { CONSOLE_ECHO( "Error parsing %s - expected attribute value\n", filename ); delete [] dataPointer; return; } token = SharedGetToken(); // store value in appropriate attribute if (!stricmp( "Aggression", attributeName )) { profile->m_aggression = (float)atof(token) / 100.0f; } else if (!stricmp( "Skill", attributeName )) { profile->m_skill = (float)atof(token) / 100.0f; } else if (!stricmp( "Skin", attributeName )) { profile->m_skin = atoi(token); if ( profile->m_skin == 0 ) { // atoi() failed - try to look up a custom skin by name profile->m_skin = GetCustomSkinIndex( token, filename ); } } else if (!stricmp( "Teamwork", attributeName )) { profile->m_teamwork = (float)atof(token) / 100.0f; } else if (!stricmp( "Cost", attributeName )) { profile->m_cost = atoi(token); } else if (!stricmp( "VoicePitch", attributeName )) { profile->m_voicePitch = atoi(token); } else if (!stricmp( "VoiceBank", attributeName )) { profile->m_voiceBank = FindVoiceBankIndex( token ); } else if (!stricmp( "WeaponPreference", attributeName )) { // weapon preferences override parent prefs if (isFirstWeaponPref) { isFirstWeaponPref = false; profile->m_weaponPreferenceCount = 0; } if (!stricmp( token, "none" )) { profile->m_weaponPreferenceCount = 0; } else { if (profile->m_weaponPreferenceCount < BotProfile::MAX_WEAPON_PREFS) { profile->m_weaponPreference[ profile->m_weaponPreferenceCount++ ] = AliasToWeaponID( token ); } } } else if (!stricmp( "ReactionTime", attributeName )) { profile->m_reactionTime = (float)atof(token); #ifndef GAMEUI_EXPORTS // subtract off latency due to "think" update rate. // In GameUI, we don't really care. //profile->m_reactionTime -= g_BotUpdateInterval; #endif } else if (!stricmp( "AttackDelay", attributeName )) { profile->m_attackDelay = (float)atof(token); } else if (!stricmp( "Difficulty", attributeName )) { // override inheritance profile->m_difficultyFlags = 0; // parse bit flags while(true) { char *c = strchr( token, '+' ); if (c) *c = '\000'; for( int i=0; im_difficultyFlags |= (1 << i); if (c == NULL) break; token = c+1; } } else if (!stricmp( "Team", attributeName )) { if ( !stricmp( token, "T" ) ) { profile->m_teams = TEAM_TERRORIST; } else if ( !stricmp( token, "CT" ) ) { profile->m_teams = TEAM_CT; } else { profile->m_teams = TEAM_UNASSIGNED; } } else { CONSOLE_ECHO( "Error parsing %s - unknown attribute '%s'\n", filename, attributeName ); } } if (!isDefault) { if (isTemplate) { // add to template list m_templateList.AddToTail( profile ); } else { // add profile to the master list m_profileList.AddToTail( profile ); } } } delete [] dataPointer; } //-------------------------------------------------------------------------------------------------------------- BotProfileManager::~BotProfileManager( void ) { Reset(); } //-------------------------------------------------------------------------------------------------------------- /** * Free all bot profiles */ void BotProfileManager::Reset( void ) { m_profileList.PurgeAndDeleteElements(); m_templateList.PurgeAndDeleteElements(); int i; for (i=0; i LastCustomSkin ) { return NULL; } return m_skins[ index - FirstCustomSkin ]; } //-------------------------------------------------------------------------------------------------------- /** * Returns custom skin filename at a particular index */ const char * BotProfileManager::GetCustomSkinFname( int index ) { if ( index < FirstCustomSkin || index > LastCustomSkin ) { return NULL; } return m_skinFilenames[ index - FirstCustomSkin ]; } //-------------------------------------------------------------------------------------------------------- /** * Returns custom skin modelname at a particular index */ const char * BotProfileManager::GetCustomSkinModelname( int index ) { if ( index < FirstCustomSkin || index > LastCustomSkin ) { return NULL; } return m_skinModelnames[ index - FirstCustomSkin ]; } //-------------------------------------------------------------------------------------------------------- /** * Looks up a custom skin index by filename-decorated name (will decorate the name if filename is given) */ int BotProfileManager::GetCustomSkinIndex( const char *name, const char *filename ) { const char * skinName = name; if ( filename ) { skinName = GetDecoratedSkinName( name, filename ); } for (int i=0; i profiles; FOR_EACH_LL( m_profileList, it ) { const BotProfile *profile = m_profileList[ it ]; // Match difficulty if ( !profile->IsDifficulty( difficulty ) ) continue; // Prevent duplicate names if ( UTIL_IsNameTaken( profile->GetName() ) ) continue; // Match team choice if ( !profile->IsValidForTeam( team ) ) continue; // Match desired weapon if ( weaponType != WEAPONTYPE_UNKNOWN ) { if ( !profile->GetWeaponPreferenceCount() ) continue; if ( weaponType != WeaponClassFromWeaponID( (CSWeaponID)profile->GetWeaponPreference( 0 ) ) ) continue; } profiles.AddToTail( profile ); } if ( !profiles.Count() ) return NULL; // select one at random int which = RandomInt( 0, profiles.Count()-1 ); return profiles[which]; }