//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_tf_freeaccount.h" #include "gcsdk/sharedobjectcache.h" #include "tf_gcmessages.h" #include "econ_game_account_client.h" #include "tf_item_inventory.h" #include "tf_player_info.h" #include #include "confirm_dialog.h" #include "econ/econ_notifications.h" #include "select_player_dialog.h" #include "gc_clientsystem.h" //----------------------------------------------------------------------------- class CSelectMostHelpfulFriendDialog : public CSelectPlayerDialog { public: CSelectMostHelpfulFriendDialog( vgui::Panel *parent ) : CSelectPlayerDialog( parent ) , m_iNumFriends( 0 ) , m_bRefreshing( false ) { } virtual void UpdatePlayerList() { CSelectPlayerDialog::UpdatePlayerList(); vgui::Label *pLabelEmpty = dynamic_cast( m_pStatePanels[m_iCurrentState]->FindChildByName("EmptyPlayerListLabel") ); vgui::Label *pLabelQuery = dynamic_cast( m_pStatePanels[m_iCurrentState]->FindChildByName("QueryLabel") ); vgui::Label *pLabelRetrieving = dynamic_cast( m_pStatePanels[m_iCurrentState]->FindChildByName("RetrievingPlayerListLabel") ); if ( pLabelEmpty ) { pLabelEmpty->SetVisible( m_bRefreshing == false && pLabelEmpty->IsVisible() ); } if ( pLabelQuery ) { pLabelQuery->SetVisible( m_bRefreshing == false && pLabelQuery->IsVisible() ); } if ( pLabelRetrieving ) { pLabelRetrieving->SetVisible( m_bRefreshing ); } } virtual void Reset() { CSelectPlayerDialog::Reset(); m_iNumFriends = 0; if ( m_bRefreshing == false ) { RequestFriendsFromGC(); } } virtual void SetupSelectFriends() { m_PlayerInfoList.Purge(); if ( steamapicontext && steamapicontext->SteamFriends() ) { // Get our game info so we can use that to test if our friends are connected to the same game as us FriendGameInfo_t myGameInfo; CSteamID mySteamID = steamapicontext->SteamUser()->GetSteamID(); steamapicontext->SteamFriends()->GetFriendGamePlayed( mySteamID, &myGameInfo ); int iFriends = steamapicontext->SteamFriends()->GetFriendCount( k_EFriendFlagImmediate ); if ( m_iNumFriends != iFriends ) { RequestFriendsFromGC(); } else { m_PlayerInfoList = m_FriendsWhoOwnTF2; } } UpdatePlayerList(); } virtual void OnSelectPlayer( const CSteamID &steamID ) { GCSDK::CProtoBufMsg msg( k_EMsgGCFreeTrial_ChooseMostHelpfulFriend ); msg.Body().set_account_id_friend( steamID.GetAccountID() ); GCClientSystem()->BSendMessage( msg ); } void OnTF2FriendsReceived( GCSDK::CProtoBufMsg &msg ) { // populate the list of friends who own TF2 m_bRefreshing = false; m_FriendsWhoOwnTF2.Purge(); for ( int i = 0; i < msg.Body().account_ids_size(); ++i ) { uint32 unAccountID = msg.Body().account_ids( i ); FOR_EACH_VEC( m_EntireFriendsList, j ) { partner_info_t &info = m_EntireFriendsList[j]; if ( info.m_steamID.GetAccountID() == unAccountID ) { int idx = m_FriendsWhoOwnTF2.AddToTail(); partner_info_t &infoCopy = m_FriendsWhoOwnTF2[idx]; infoCopy = info; break; } } } // update UI if ( m_iCurrentState == SPDS_SELECTING_FROM_FRIENDS ) { m_PlayerInfoList = m_FriendsWhoOwnTF2; UpdatePlayerList(); } } protected: virtual const char *GetResFile() { return "resource/ui/SelectMostHelpfulFriendDialog.res"; } void RequestFriendsFromGC() { // send a message to the GC requesting that it validate which friends own TF2 m_bRefreshing = true; m_EntireFriendsList.Purge(); m_FriendsWhoOwnTF2.Purge(); if ( steamapicontext && steamapicontext->SteamFriends() ) { // Get our game info so we can use that to test if our friends are connected to the same game as us FriendGameInfo_t myGameInfo; CSteamID mySteamID = steamapicontext->SteamUser()->GetSteamID(); steamapicontext->SteamFriends()->GetFriendGamePlayed( mySteamID, &myGameInfo ); m_iNumFriends = steamapicontext->SteamFriends()->GetFriendCount( k_EFriendFlagImmediate ); if ( m_iNumFriends > 0 ) { GCSDK::CProtoBufMsg msg( k_EMsgGCRequestTF2Friends ); for ( int i = 0; i < m_iNumFriends; i++ ) { CSteamID friendSteamID = steamapicontext->SteamFriends()->GetFriendByIndex( i, k_EFriendFlagImmediate ); const char *pszName = steamapicontext->SteamFriends()->GetFriendPersonaName( friendSteamID ); int idx = m_EntireFriendsList.AddToTail(); partner_info_t &info = m_EntireFriendsList[idx]; info.m_steamID = friendSteamID; info.m_name = pszName; msg.Body().add_account_ids( friendSteamID.GetAccountID() ); } GCClientSystem()->BSendMessage( msg ); } else { m_bRefreshing = false; } } } // data bool m_bRefreshing; int m_iNumFriends; CUtlVector m_EntireFriendsList; CUtlVector m_FriendsWhoOwnTF2; }; static vgui::DHANDLE g_hSelectMostHelpfulFriendDialog; /** * Notification that the player should choose their most helpful friend. */ class CSelectHelpfulFriendNotification : public CEconNotification { public: CSelectHelpfulFriendNotification() {} virtual void Accept() { OpenSelectMostHelpfulFriendDialog( NULL ); MarkForDeletion(); } virtual void Decline() { MarkForDeletion(); } virtual EType NotificationType() { return eType_AcceptDecline; } void Trigger() { OpenSelectMostHelpfulFriendDialog( NULL ); MarkForDeletion(); } static bool RemoveOtherNotifications( CEconNotification *pNotification ) { return dynamic_cast< CSelectHelpfulFriendNotification* >( pNotification ) != NULL; } }; class CWasThankedBySomeoneNotification : public CEconNotification { public: CWasThankedBySomeoneNotification( const CSteamID& steamID ) { SetText( "#TF_Trial_Alert_ThankedBySomeone" ); SetLifetime( 30.0f ); { extern void GetPlayerNameBySteamID( const CSteamID &steamID, OUT_Z_CAP(maxLenInChars) char *pDestBuffer, int maxLenInChars ); wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ]; char szPlayerName[ MAX_PLAYER_NAME_LENGTH ]; GetPlayerNameBySteamID( steamID, szPlayerName, sizeof( szPlayerName ) ); g_pVGuiLocalize->ConvertANSIToUnicode( szPlayerName, wszPlayerName, sizeof( wszPlayerName ) ); AddStringToken( "thanker", wszPlayerName ); } } static bool RemoveOtherNotifications( CEconNotification *pNotification ) { return dynamic_cast< CWasThankedBySomeoneNotification* >( pNotification ) != NULL; } }; #ifdef _DEBUG CON_COMMAND( cl_free_trial_select_friend, "Bring up dialog to select most helpful friend" ) { OpenSelectMostHelpfulFriendDialog( NULL ); } CON_COMMAND( cl_thanks_test, "Tests the thanked ui notification." ) { if ( steamapicontext == NULL || steamapicontext->SteamUser() == NULL ) return; CSteamID steamID = steamapicontext->SteamUser()->GetSteamID(); NotificationQueue_Add( new CWasThankedBySomeoneNotification( steamID ) ); } #endif class CGCRequestTF2FriendsResponse : public GCSDK::CGCClientJob { public: CGCRequestTF2FriendsResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {} virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) { GCSDK::CProtoBufMsg msg( pNetPacket ); if ( g_hSelectMostHelpfulFriendDialog.Get() ) { g_hSelectMostHelpfulFriendDialog->OnTF2FriendsReceived( msg ); } return true; } }; GC_REG_JOB( GCSDK::CGCClient, CGCRequestTF2FriendsResponse, "CGCRequestTF2FriendsResponse", k_EMsgGCRequestTF2FriendsResponse, GCSDK::k_EServerTypeGCClient ); class CGCThankedBySomeone : public GCSDK::CGCClientJob { public: CGCThankedBySomeone( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {} virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) { GCSDK::CProtoBufMsg msg( pNetPacket ); NotificationQueue_Add( new CWasThankedBySomeoneNotification( CSteamID( msg.Body().thanker_steam_id() ) ) ); return true; } }; GC_REG_JOB( GCSDK::CGCClient, CGCThankedBySomeone, "CGCThankedBySomeone", k_EMsgGCFreeTrial_ThankedBySomeone, GCSDK::k_EServerTypeGCClient ); class CGCThankedSomeone : public GCSDK::CGCClientJob { public: CGCThankedSomeone( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {} virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) { ShowMessageBox( "#TF_Trial_ThankSuccess_Title", "#TF_Trial_ThankSuccess_Text", "#GameUI_OK" ); return true; } }; GC_REG_JOB( GCSDK::CGCClient, CGCThankedSomeone, "CGCThankedSomeone", k_EMsgGCFreeTrial_ThankedSomeone, GCSDK::k_EServerTypeGCClient ); class CGCFreeTrialConvertedToPremium : public GCSDK::CGCClientJob { public: CGCFreeTrialConvertedToPremium( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {} virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) { ShowMessageBox( "#TF_Trial_Converted_Title", "#TF_Trial_Converted_Text", "#GameUI_OK" ); return true; } }; GC_REG_JOB( GCSDK::CGCClient, CGCFreeTrialConvertedToPremium, "CGCFreeTrialConvertedToPremium", k_EMsgGCFreeTrial_ConvertedToPremium, GCSDK::k_EServerTypeGCClient ); //----------------------------------------------------------------------------- // External API #if _DEBUG ConVar tf_forcetrialaccount( "tf_forcetrialaccount", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE ); #endif #ifdef STAGING_ONLY ConVar tf_thank_a_friend_enabled( "tf_thank_a_friend_enabled", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE ); #endif // STAGING_ONLY bool IsFreeTrialAccount() { #if _DEBUG if ( tf_forcetrialaccount.GetBool() ) return true; #endif if ( InventoryManager() && TFInventoryManager()->GetLocalTFInventory() && TFInventoryManager()->GetLocalTFInventory()->GetSOC() ) { CEconGameAccountClient *pGameAccountClient = TFInventoryManager()->GetLocalTFInventory()->GetSOC()->GetSingleton(); if ( pGameAccountClient ) return pGameAccountClient->Obj().trial_account(); } return false; } bool NeedsToChooseMostHelpfulFriend() { #ifdef STAGING_ONLY if ( tf_thank_a_friend_enabled.GetBool() ) #endif // STAGING_ONLY { if ( InventoryManager() && TFInventoryManager()->GetLocalTFInventory() && TFInventoryManager()->GetLocalTFInventory()->GetSOC() ) { CEconGameAccountClient *pGameAccountClient = TFInventoryManager()->GetLocalTFInventory()->GetSOC()->GetSingleton(); if ( pGameAccountClient ) { return !pGameAccountClient->Obj().trial_account() && pGameAccountClient->Obj().need_to_choose_most_helpful_friend(); } } } return false; } void NotifyNeedsToChooseMostHelpfulFriend() { // remove duplicates NotificationQueue_Remove( &CSelectHelpfulFriendNotification::RemoveOtherNotifications ); // add new notification CSelectHelpfulFriendNotification *pNotification = new CSelectHelpfulFriendNotification(); pNotification->SetText( "#TF_Trial_Alert_SelectFriend" ); pNotification->SetLifetime( 120.0f ); NotificationQueue_Add( pNotification ); } CSelectPlayerDialog *OpenSelectMostHelpfulFriendDialog( vgui::Panel *pParent ) { if (!g_hSelectMostHelpfulFriendDialog.Get()) { g_hSelectMostHelpfulFriendDialog = vgui::SETUP_PANEL( new CSelectMostHelpfulFriendDialog( pParent ) ); } g_hSelectMostHelpfulFriendDialog->InvalidateLayout( false, true ); g_hSelectMostHelpfulFriendDialog->Reset(); g_hSelectMostHelpfulFriendDialog->SetVisible( true ); g_hSelectMostHelpfulFriendDialog->MakePopup(); g_hSelectMostHelpfulFriendDialog->MoveToFront(); g_hSelectMostHelpfulFriendDialog->SetKeyBoardInputEnabled(true); g_hSelectMostHelpfulFriendDialog->SetMouseInputEnabled(true); TFModalStack()->PushModal( g_hSelectMostHelpfulFriendDialog ); return g_hSelectMostHelpfulFriendDialog; }