//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef NETWORKSTRINGTABLE_CLIENTDLL_H #define NETWORKSTRINGTABLE_CLIENTDLL_H #ifdef _WIN32 #pragma once #endif #include "networkstringtabledefs.h" extern INetworkStringTableContainer *networkstringtable; // String tables used by the client DLL // (see InstallStringTableCallback for where they're initialized) extern INetworkStringTable *g_StringTableVguiScreen; extern INetworkStringTable *g_StringTableEffectDispatch; extern INetworkStringTable *g_StringTableMaterials; extern INetworkStringTable *g_pStringTableInfoPanel; extern INetworkStringTable *g_pStringTableClientSideChoreoScenes; extern INetworkStringTable *g_pStringTableServerMapCycle; #ifdef TF_CLIENT_DLL extern INetworkStringTable *g_pStringTableServerPopFiles; extern INetworkStringTable *g_pStringTableServerMapCycleMvM; #endif #endif // NETWORKSTRINGTABLE_CLIENTDLL_H