//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CSTEXTWINDOW_H #define CSTEXTWINDOW_H #ifdef _WIN32 #pragma once #endif #include "vguitextwindow.h" #include //----------------------------------------------------------------------------- // Purpose: displays the MOTD //----------------------------------------------------------------------------- class CHL2MPTextWindow : public CTextWindow { private: DECLARE_CLASS_SIMPLE( CHL2MPTextWindow, CTextWindow ); public: CHL2MPTextWindow(IViewPort *pViewPort); virtual ~CHL2MPTextWindow(); virtual void Update(); virtual void SetVisible(bool state); virtual void ShowPanel( bool bShow ); virtual void OnKeyCodePressed(vgui::KeyCode code); protected: ButtonCode_t m_iScoreBoardKey; // Background panel ------------------------------------------------------- public: virtual void PaintBackground(); virtual void PerformLayout(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); bool m_backgroundLayoutFinished; // End background panel --------------------------------------------------- }; class CHL2MPSpectatorGUI : public CSpectatorGUI { private: DECLARE_CLASS_SIMPLE( CHL2MPSpectatorGUI, CSpectatorGUI ); public: CHL2MPSpectatorGUI( IViewPort *pViewPort ); virtual void Update( void ); virtual bool NeedsUpdate( void ); protected: int m_nLastSpecMode; CBaseEntity *m_nLastSpecTarget; }; #endif // CSTEXTWINDOW_H