//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #if defined( _WIN32 ) && !defined( _X360 ) #include #endif #if !defined( DONT_PROTECT_FILEIO_FUNCTIONS ) #define DONT_PROTECT_FILEIO_FUNCTIONS // for protected_things.h #endif #if defined( PROTECTED_THINGS_ENABLE ) #undef PROTECTED_THINGS_ENABLE // from protected_things.h #endif #include #include "tier1/interface.h" #include "basetypes.h" #include "tier0/dbg.h" #include #include #include "tier1/strtools.h" #include "tier0/icommandline.h" #include "tier0/dbg.h" #include "tier0/stacktools.h" #include "tier0/threadtools.h" #ifdef _WIN32 #include // getcwd #endif #if defined( _X360 ) #include "xbox/xbox_win32stubs.h" #endif #ifdef _PS3 #include "sys/prx.h" #include "tier1/utlvector.h" #include "ps3/ps3_platform.h" #include "ps3/ps3_win32stubs.h" #include "ps3/ps3_helpers.h" #include "ps3_pathinfo.h" #elif defined(POSIX) #include "tier0/platform.h" #endif // _PS3 // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // ------------------------------------------------------------------------------------ // // InterfaceReg. // ------------------------------------------------------------------------------------ // #ifdef POSIX DLL_GLOBAL_EXPORT #endif InterfaceReg *s_pInterfaceRegs; InterfaceReg::InterfaceReg( InstantiateInterfaceFn fn, const char *pName ) : m_pName(pName) { m_CreateFn = fn; m_pNext = s_pInterfaceRegs; s_pInterfaceRegs = this; } // ------------------------------------------------------------------------------------ // // CreateInterface. // This is the primary exported function by a dll, referenced by name via dynamic binding // that exposes an opqaue function pointer to the interface. // // We have the Internal variant so Sys_GetFactoryThis() returns the correct internal // symbol under GCC/Linux/Mac as CreateInterface is DLL_EXPORT so its global so the loaders // on those OS's pick exactly 1 of the CreateInterface symbols to be the one that is process wide and // all Sys_GetFactoryThis() calls find that one, which doesn't work. Using the internal walkthrough here // makes sure Sys_GetFactoryThis() has the dll specific symbol and GetProcAddress() returns the module specific // function for CreateInterface again getting the dll specific symbol we need. // ------------------------------------------------------------------------------------ // void* CreateInterfaceInternal( const char *pName, int *pReturnCode ) { InterfaceReg *pCur; for (pCur=s_pInterfaceRegs; pCur; pCur=pCur->m_pNext) { if (strcmp(pCur->m_pName, pName) == 0) { if (pReturnCode) { *pReturnCode = IFACE_OK; } return pCur->m_CreateFn(); } } if (pReturnCode) { *pReturnCode = IFACE_FAILED; } return NULL; } void* CreateInterface( const char *pName, int *pReturnCode ) { return CreateInterfaceInternal( pName, pReturnCode ); } #if defined( POSIX ) && !defined( _PS3 ) // Linux doesn't have this function so this emulates its functionality void *GetModuleHandle(const char *name) { void *handle; if( name == NULL ) { // hmm, how can this be handled under linux.... // is it even needed? return NULL; } if( (handle=dlopen(name, RTLD_NOW))==NULL) { printf("DLOPEN Error:%s\n",dlerror()); // couldn't open this file return NULL; } // read "man dlopen" for details // in short dlopen() inc a ref count // so dec the ref count by performing the close dlclose(handle); return handle; } #endif #if defined( _WIN32 ) && !defined( _X360 ) #define WIN32_LEAN_AND_MEAN #include "windows.h" #endif //----------------------------------------------------------------------------- // Purpose: returns a pointer to a function, given a module // Input : pModuleName - module name // *pName - proc name //----------------------------------------------------------------------------- static void *Sys_GetProcAddress( const char *pModuleName, const char *pName ) { #if defined( _PS3 ) Assert( !"Unsupported, use HMODULE" ); return NULL; #else // !_PS3 HMODULE hModule = (HMODULE)GetModuleHandle( pModuleName ); #if defined( WIN32 ) return (void *)GetProcAddress( hModule, pName ); #else // !WIN32 return (void *)dlsym( (void *)hModule, pName ); #endif // WIN32 #endif // _PS3 } static void *Sys_GetProcAddress( HMODULE hModule, const char *pName ) { #if defined( WIN32 ) return (void *)GetProcAddress( hModule, pName ); #elif defined( _PS3 ) PS3_LoadAppSystemInterface_Parameters_t *pPRX = reinterpret_cast< PS3_LoadAppSystemInterface_Parameters_t * >( hModule ); if ( !pPRX ) return NULL; if ( !strcmp( pName, CREATEINTERFACE_PROCNAME ) ) return reinterpret_cast< void * >( pPRX->pfnCreateInterface ); Assert( !"Unknown PRX function requested!" ); return NULL; #else return (void *)dlsym( (void *)hModule, pName ); #endif } bool Sys_IsDebuggerPresent() { return Plat_IsInDebugSession(); } struct ThreadedLoadLibaryContext_t { const char *m_pLibraryName; HMODULE m_hLibrary; DWORD m_nError; ThreadedLoadLibaryContext_t() : m_pLibraryName(NULL), m_hLibrary(0), m_nError(0) {} }; #ifdef _WIN32 // wraps LoadLibraryEx() since 360 doesn't support that static HMODULE InternalLoadLibrary( const char *pName ) { #if defined(_X360) return LoadLibrary( pName ); #else return LoadLibraryEx( pName, NULL, LOAD_WITH_ALTERED_SEARCH_PATH ); #endif } unsigned ThreadedLoadLibraryFunc( void *pParam ) { ThreadedLoadLibaryContext_t *pContext = (ThreadedLoadLibaryContext_t*)pParam; pContext->m_hLibrary = InternalLoadLibrary(pContext->m_pLibraryName); return 0; } #endif // global to propagate a library load error from thread into Sys_LoadModule static DWORD g_nLoadLibraryError = 0; static HMODULE Sys_LoadLibraryGuts( const char *pLibraryName ) { #ifdef PLATFORM_PS3 PS3_LoadAppSystemInterface_Parameters_t *pPRX = new PS3_LoadAppSystemInterface_Parameters_t; V_memset( pPRX, 0, sizeof( PS3_LoadAppSystemInterface_Parameters_t ) ); pPRX->cbSize = sizeof( PS3_LoadAppSystemInterface_Parameters_t ); int iResult = PS3_PrxLoad( pLibraryName, pPRX ); if ( iResult < CELL_OK ) { delete pPRX; return NULL; } return reinterpret_cast< HMODULE >( pPRX ); #else char str[1024]; // How to get a string out of a #define on the command line. const char *pModuleExtension = DLL_EXT_STRING; const char *pModuleAddition = pModuleExtension; V_strncpy( str, pLibraryName, sizeof(str) ); if ( !V_stristr( str, pModuleExtension ) ) { if ( IsX360() ) { V_StripExtension( str, str, sizeof(str) ); } V_strncat( str, pModuleAddition, sizeof(str) ); } V_FixSlashes( str ); #ifdef _WIN32 ThreadedLoadLibraryFunc_t threadFunc = GetThreadedLoadLibraryFunc(); if ( !threadFunc ) { HMODULE retVal = InternalLoadLibrary( str ); if( retVal ) { StackToolsNotify_LoadedLibrary( str ); } #if 0 // you can enable this block to help track down why a module isn't loading: else { #ifdef _WINDOWS char buf[1024]; FormatMessage( FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), 0, // Default language (LPTSTR) buf, 1023, NULL // no insert arguments ); Warning( "Could not load %s: %s\n", str, buf ); #endif } #endif return retVal; } ThreadedLoadLibaryContext_t context; context.m_pLibraryName = str; context.m_hLibrary = 0; ThreadHandle_t h = CreateSimpleThread( ThreadedLoadLibraryFunc, &context ); #ifdef _X360 ThreadSetAffinity( h, XBOX_PROCESSOR_3 ); #endif unsigned int nTimeout = 0; while( WaitForSingleObject( (HANDLE)h, nTimeout ) == WAIT_TIMEOUT ) { nTimeout = threadFunc(); } ReleaseThreadHandle( h ); if( context.m_hLibrary ) { g_nLoadLibraryError = 0; StackToolsNotify_LoadedLibrary( str ); } else { g_nLoadLibraryError = context.m_nError; } return context.m_hLibrary; #elif defined( POSIX ) && !defined( _PS3 ) HMODULE ret = (HMODULE)dlopen( str, RTLD_NOW ); if ( ! ret ) { const char *pError = dlerror(); if ( pError && ( strstr( pError, "No such file" ) == 0 ) && ( strstr( pError, "image not found") == 0 ) ) { Msg( " failed to dlopen %s error=%s\n", str, pError ); } } // if( ret ) // StackToolsNotify_LoadedLibrary( str ); return ret; #endif #endif } static HMODULE Sys_LoadLibrary( const char *pLibraryName ) { // load a library. If a library suffix is set, look for the library first with that name char *pSuffix = NULL; if ( CommandLine()->FindParm( "-xlsp" ) ) { pSuffix = "_xlsp"; } #ifdef POSIX else if ( CommandLine()->FindParm( "-valveinternal" ) ) { pSuffix = "_valveinternal"; } #endif #ifdef IS_WINDOWS_PC else if ( CommandLine()->FindParm( "-ds" ) ) // windows DS bins { pSuffix = "_ds"; } #endif if ( pSuffix ) { char nameBuf[MAX_PATH]; strcpy( nameBuf, pLibraryName ); char *pDot = strchr( nameBuf, '.' ); if ( pDot ) *pDot = 0; V_strncat( nameBuf, pSuffix, sizeof( nameBuf ), COPY_ALL_CHARACTERS ); HMODULE hRet = Sys_LoadLibraryGuts( nameBuf ); if ( hRet ) return hRet; } return Sys_LoadLibraryGuts( pLibraryName ); } //----------------------------------------------------------------------------- // Purpose: Keeps a flag if the current dll/exe loaded any debug modules // This flag can also get set if the current process discovers any other debug // modules loaded by other dlls //----------------------------------------------------------------------------- static bool s_bRunningWithDebugModules = false; #ifdef IS_WINDOWS_PC //----------------------------------------------------------------------------- // Purpose: Construct a process-specific name for kernel object to track // if any debug modules were loaded //----------------------------------------------------------------------------- static void DebugKernelMemoryObjectName( char *pszNameBuffer ) { sprintf( pszNameBuffer, "VALVE-MODULE-DEBUG-%08X", GetCurrentProcessId() ); } #endif //----------------------------------------------------------------------------- // Purpose: Loads a DLL/component from disk and returns a handle to it // Input : *pModuleName - filename of the component // Output : opaque handle to the module (hides system dependency) //----------------------------------------------------------------------------- CSysModule *Sys_LoadModule( const char *pModuleName ) { // If using the Steam filesystem, either the DLL must be a minimum footprint // file in the depot (MFP) or a filesystem GetLocalCopy() call must be made // prior to the call to this routine. HMODULE hDLL = NULL; char alteredFilename[ MAX_PATH ]; if ( IsPS3() ) { // PS3's load module *must* be fed extensions. If the extension is missing, add it. if (!( strstr(pModuleName, ".sprx") || strstr(pModuleName, ".prx") )) { strncpy( alteredFilename, pModuleName, MAX_PATH ); strncat( alteredFilename, DLL_EXT_STRING, MAX_PATH ); pModuleName = alteredFilename; } } else { alteredFilename; // just to quash the warning } if ( !V_IsAbsolutePath( pModuleName ) ) { // full path wasn't passed in, using the current working dir char szAbsoluteModuleName[1024]; #if defined( _PS3 ) // getcwd not supported on ps3; use PRX PATCH path if patched if ( g_pPS3PathInfo->IsPatched() ) { V_snprintf( szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s/bin/%s", g_pPS3PathInfo->GamePatchBasePath(), pModuleName ); hDLL = Sys_LoadLibrary( szAbsoluteModuleName ); } if ( !hDLL ) // use base PRX path { V_snprintf( szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s/%s", g_pPS3PathInfo->PrxPath(), pModuleName ); hDLL = Sys_LoadLibrary( szAbsoluteModuleName ); } #else // !_PS3 char szCwd[1024]; _getcwd( szCwd, sizeof( szCwd ) ); if ( IsX360() ) { int i = CommandLine()->FindParm( "-basedir" ); if ( i ) { strcpy( szCwd, CommandLine()->GetParm( i+1 ) ); } } if (szCwd[strlen(szCwd) - 1] == '/' || szCwd[strlen(szCwd) - 1] == '\\' ) { szCwd[strlen(szCwd) - 1] = 0; } size_t cCwd = strlen( szCwd ); if ( strstr( pModuleName, "bin/") == pModuleName || ( szCwd[ cCwd - 1 ] == 'n' && szCwd[ cCwd - 2 ] == 'i' && szCwd[ cCwd - 3 ] == 'b' ) ) { // don't make bin/bin path V_snprintf( szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s/%s", szCwd, pModuleName ); } else { V_snprintf( szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s/bin/%s", szCwd, pModuleName ); } hDLL = Sys_LoadLibrary( szAbsoluteModuleName ); #endif // _PS3 } if ( !hDLL ) { // full path failed, let LoadLibrary() try to search the PATH now hDLL = Sys_LoadLibrary( pModuleName ); #if defined( _DEBUG ) if ( !hDLL ) { // So you can see what the error is in the debugger... #if defined( _WIN32 ) && !defined( _X360 ) char *lpMsgBuf; FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language (LPTSTR) &lpMsgBuf, 0, NULL ); LocalFree( (HLOCAL)lpMsgBuf ); #elif defined( _X360 ) DWORD error = g_nLoadLibraryError ? g_nLoadLibraryError : GetLastError(); Msg( "Error(%d) - Failed to load %s:\n", error, pModuleName ); #elif defined( _PS3 ) Msg( "Failed to load %s:\n", pModuleName ); #else Msg( "Failed to load %s: %s\n", pModuleName, dlerror() ); #endif // _WIN32 } #endif // DEBUG } // If running in the debugger, assume debug binaries are okay, otherwise they must run with -allowdebug if ( !IsGameConsole() && Sys_GetProcAddress( hDLL, "BuiltDebug" ) ) { if ( hDLL && !CommandLine()->FindParm( "-allowdebug" ) && !Sys_IsDebuggerPresent() ) { Error( "Module %s is a debug build\n", pModuleName ); } DevWarning( "Module %s is a debug build\n", pModuleName ); if ( !s_bRunningWithDebugModules ) { s_bRunningWithDebugModules = true; #ifdef IS_WINDOWS_PC char chMemoryName[ MAX_PATH ]; DebugKernelMemoryObjectName( chMemoryName ); (void) CreateFileMapping( INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, 1024, chMemoryName ); // Created a shared memory kernel object specific to process id // Existence of this object indicates that we have debug modules loaded #endif } } return reinterpret_cast(hDLL); } //----------------------------------------------------------------------------- // Purpose: Determine if any debug modules were loaded //----------------------------------------------------------------------------- bool Sys_RunningWithDebugModules() { if ( !s_bRunningWithDebugModules ) { #ifdef IS_WINDOWS_PC char chMemoryName[ MAX_PATH ]; DebugKernelMemoryObjectName( chMemoryName ); HANDLE hObject = OpenFileMapping( FILE_MAP_READ, FALSE, chMemoryName ); if ( hObject && hObject != INVALID_HANDLE_VALUE ) { CloseHandle( hObject ); s_bRunningWithDebugModules = true; } #endif } return s_bRunningWithDebugModules; } //----------------------------------------------------------------------------- // Purpose: Unloads a DLL/component from // Input : *pModuleName - filename of the component // Output : opaque handle to the module (hides system dependency) //----------------------------------------------------------------------------- void Sys_UnloadModule( CSysModule *pModule ) { if ( !pModule ) return; HMODULE hDLL = reinterpret_cast(pModule); #ifdef _WIN32 FreeLibrary( hDLL ); #elif defined( _PS3 ) PS3_PrxUnload( ( ( PS3_PrxLoadParametersBase_t *)pModule )->sysPrxId ); delete ( PS3_PrxLoadParametersBase_t *)pModule; #elif defined( POSIX ) dlclose((void *)hDLL); #endif } //----------------------------------------------------------------------------- // Purpose: returns a pointer to a function, given a module // Input : module - windows HMODULE from Sys_LoadModule() // *pName - proc name // Output : factory for this module //----------------------------------------------------------------------------- CreateInterfaceFn Sys_GetFactory( CSysModule *pModule ) { if ( !pModule ) return NULL; HMODULE hDLL = reinterpret_cast(pModule); #ifdef _WIN32 return reinterpret_cast(GetProcAddress( hDLL, CREATEINTERFACE_PROCNAME )); #elif defined( _PS3 ) return reinterpret_cast(Sys_GetProcAddress( hDLL, CREATEINTERFACE_PROCNAME )); #elif defined( POSIX ) // Linux gives this error: //../public/interface.cpp: In function `IBaseInterface *(*Sys_GetFactory //(CSysModule *)) (const char *, int *)': //../public/interface.cpp:154: ISO C++ forbids casting between //pointer-to-function and pointer-to-object // // so lets get around it :) return (CreateInterfaceFn)(GetProcAddress( (void *)hDLL, CREATEINTERFACE_PROCNAME )); #endif } //----------------------------------------------------------------------------- // Purpose: returns the instance of this module // Output : interface_instance_t //----------------------------------------------------------------------------- CreateInterfaceFn Sys_GetFactoryThis( void ) { return &CreateInterfaceInternal; } //----------------------------------------------------------------------------- // Purpose: returns the instance of the named module // Input : *pModuleName - name of the module // Output : interface_instance_t - instance of that module //----------------------------------------------------------------------------- CreateInterfaceFn Sys_GetFactory( const char *pModuleName ) { #ifdef _WIN32 return static_cast( Sys_GetProcAddress( pModuleName, CREATEINTERFACE_PROCNAME ) ); #elif defined( _PS3 ) Assert( 0 ); return NULL; #elif defined(POSIX) // see Sys_GetFactory( CSysModule *pModule ) for an explanation return (CreateInterfaceFn)( Sys_GetProcAddress( pModuleName, CREATEINTERFACE_PROCNAME ) ); #endif } //----------------------------------------------------------------------------- // Purpose: get the interface for the specified module and version // Input : // Output : //----------------------------------------------------------------------------- bool Sys_LoadInterface( const char *pModuleName, const char *pInterfaceVersionName, CSysModule **pOutModule, void **pOutInterface ) { CSysModule *pMod = Sys_LoadModule( pModuleName ); if ( !pMod ) return false; CreateInterfaceFn fn = Sys_GetFactory( pMod ); if ( !fn ) { Sys_UnloadModule( pMod ); return false; } *pOutInterface = fn( pInterfaceVersionName, NULL ); if ( !( *pOutInterface ) ) { Sys_UnloadModule( pMod ); return false; } if ( pOutModule ) *pOutModule = pMod; return true; } //----------------------------------------------------------------------------- // Purpose: Place this as a singleton at module scope (e.g.) and use it to get the factory from the specified module name. // // When the singleton goes out of scope (.dll unload if at module scope), // then it'll call Sys_UnloadModule on the module so that the refcount is decremented // and the .dll actually can unload from memory. //----------------------------------------------------------------------------- CDllDemandLoader::CDllDemandLoader( char const *pchModuleName ) : m_pchModuleName( pchModuleName ), m_hModule( 0 ), m_bLoadAttempted( false ) { } CDllDemandLoader::~CDllDemandLoader() { Unload(); } CreateInterfaceFn CDllDemandLoader::GetFactory() { if ( !m_hModule && !m_bLoadAttempted ) { m_bLoadAttempted = true; m_hModule = Sys_LoadModule( m_pchModuleName ); } if ( !m_hModule ) { return NULL; } return Sys_GetFactory( m_hModule ); } void CDllDemandLoader::Unload() { if ( m_hModule ) { Sys_UnloadModule( m_hModule ); m_hModule = 0; } }