//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Create an output wave stream. Used to record audio for in-engine movies or // mixer debugging. // //=====================================================================================// #ifndef SND_WAVE_TEMP_H #define SND_WAVE_TEMP_H #ifdef _WIN32 #pragma once #endif extern void WaveCreateTmpFile( const char *filename, int rate, int bits, int channels ); extern void WaveAppendTmpFile( const char *filename, void *buffer, int sampleBits, int numSamples ); extern void WaveFixupTmpFile( const char *filename ); #endif // SND_WAVE_TEMP_H