//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TF_VIEWPORT_H #define TF_VIEWPORT_H #include "tf_shareddefs.h" #include "baseviewport.h" using namespace vgui; namespace vgui { class Panel; class Label; class CBitmapImagePanel; } //============================================================================== class TFViewport : public CBaseViewport { private: DECLARE_CLASS_SIMPLE( TFViewport, CBaseViewport ); public: TFViewport(); ~TFViewport(); IViewPortPanel* CreatePanelByName(const char *szPanelName); void CreateDefaultPanels( void ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 * pGameEventManager ); int GetDeathMessageStartHeight( void ); virtual void OnScreenSizeChanged( int iOldWide, int iOldTall ); virtual void OnTick() OVERRIDE; private: void CenterWindow( vgui::Frame *win ); }; #endif // TF_Viewport_H