//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include #include #include "tf_shareddefs.h" #include "tf_overview.h" #include "c_playerresource.h" #include "c_tf_objective_resource.h" #include "usermessages.h" #include "coordsize.h" #include "clientmode.h" #include #include "voice_status.h" #include "spectatorgui.h" #include "c_team_objectiveresource.h" using namespace vgui; void __MsgFunc_UpdateRadar( bf_read &msg ) { if ( !g_pMapOverview ) return; int iPlayerEntity = msg.ReadByte(); while ( iPlayerEntity > 0 ) { int x = msg.ReadSBitLong( COORD_INTEGER_BITS-1 ) * 4; int y = msg.ReadSBitLong( COORD_INTEGER_BITS-1 ) * 4; int a = msg.ReadSBitLong( 9 ); Vector origin( x, y, 0 ); QAngle angles( 0, a, 0 ); g_pMapOverview->SetPlayerPositions( iPlayerEntity-1, origin, angles ); iPlayerEntity = msg.ReadByte(); // read index for next player } } extern ConVar _overview_mode; ConVar _cl_minimapzoom( "_cl_minimapzoom", "1", FCVAR_ARCHIVE ); ConVar _overview_mode( "_overview_mode", "1", FCVAR_ARCHIVE, "Overview mode - 0=off, 1=inset, 2=full\n", true, 0, true, 2 ); CTFMapOverview *GetTFOverview( void ) { return dynamic_cast( g_pMapOverview ); } // overview_togglezoom rotates through 3 levels of zoom for the small map //----------------------------------------------------------------------- void ToggleZoom( void ) { if ( !GetTFOverview() ) return; GetTFOverview()->ToggleZoom(); } static ConCommand overview_togglezoom( "overview_togglezoom", ToggleZoom ); // overview_largemap toggles showing the large map //------------------------------------------------ void ShowLargeMap( void ) { if ( !GetTFOverview() ) return; GetTFOverview()->ShowLargeMap(); } static ConCommand overview_showlargemap( "+overview_largemap", ShowLargeMap ); void HideLargeMap( void ) { if ( !GetTFOverview() ) return; GetTFOverview()->HideLargeMap(); } static ConCommand overview_hidelargemap( "-overview_largemap", HideLargeMap ); //-------------------------------- // map border ? // icon minimum zoom // flag swipes // chatting icon // voice com icon //--------------------------------- DECLARE_HUDELEMENT( CTFMapOverview ); ConVar tf_overview_voice_icon_size( "tf_overview_voice_icon_size", "64", FCVAR_ARCHIVE ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTFMapOverview::CTFMapOverview( const char *pElementName ) : BaseClass( pElementName ) { InitTeamColorsAndIcons(); m_flIconSize = 96.0f; m_iLastMode = MAP_MODE_OFF; m_bDisabled = false; m_nMapTextureOverlayID = -1; usermessages->HookMessage( "UpdateRadar", __MsgFunc_UpdateRadar ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::Update() { UpdateCapturePoints(); BaseClass::Update(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::VidInit( void ) { BaseClass::VidInit(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::UpdateCapturePoints() { if ( !g_pObjectiveResource ) return; Color colorGreen( 0,255,0,255 ); for( int i = 0 ; i < g_pObjectiveResource->GetNumControlPoints() ; i++ ) { // check if CP is visible at all if( !g_pObjectiveResource->IsCPVisible( i ) ) { if ( m_CapturePoints[i] != 0 ) { // remove capture point from map RemoveObject( m_CapturePoints[i] ); m_CapturePoints[i] = 0; } continue; } // ok, show CP int iOwningTeam = g_pObjectiveResource->GetOwningTeam(i); int iCappingTeam = g_pObjectiveResource->GetCappingTeam(i); int iOwningIcon = g_pObjectiveResource->GetIconForTeam( i, iOwningTeam ); if ( iOwningIcon <= 0 ) continue; // baah const char *textureName = GetMaterialNameFromIndex( iOwningIcon ); int objID = m_CapturePoints[i]; if ( objID == 0 ) { // add object if not already there objID = m_CapturePoints[i] = AddObject( textureName, 0, -1 ); // objective positions never change (so far) SetObjectPosition( objID, g_pObjectiveResource->GetCPPosition(i), vec3_angle ); AddObjectFlags( objID, MAP_OBJECT_ALIGN_TO_MAP ); } SetObjectIcon( objID, textureName, 128.0 ); // draw cap percentage if( iCappingTeam != TEAM_UNASSIGNED ) { SetObjectStatus( objID, g_pObjectiveResource->GetCPCapPercentage(i), colorGreen ); } else { SetObjectStatus( objID, -1, colorGreen ); // turn it off } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::InitTeamColorsAndIcons() { BaseClass::InitTeamColorsAndIcons(); m_TeamColors[TF_TEAM_RED] = COLOR_TF_RED; m_TeamIcons[TF_TEAM_RED] = AddIconTexture( "sprites/minimap_icons/red_player" ); m_CameraIcons[TF_TEAM_RED] = AddIconTexture( "sprites/minimap_icons/red_camera" ); m_TeamColors[TF_TEAM_BLUE] = COLOR_TF_BLUE; m_TeamIcons[TF_TEAM_BLUE] = AddIconTexture( "sprites/minimap_icons/blue_player" ); m_CameraIcons[TF_TEAM_BLUE] = AddIconTexture( "sprites/minimap_icons/blue_camera" ); Q_memset( m_flPlayerChatTime, 0, sizeof(m_flPlayerChatTime ) ); m_iVoiceIcon = AddIconTexture( "voice/icntlk_pl" ); m_iChatIcon = AddIconTexture( "sprites/minimap_icons/voiceIcon" ); Q_memset( m_CapturePoints, 0, sizeof(m_CapturePoints) ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::DrawCamera() { C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer(); if ( !localPlayer ) return; int iTexture = m_CameraIcons[localPlayer->GetTeamNumber()]; if ( localPlayer->IsObserver() || iTexture <= 0 ) { BaseClass::DrawCamera(); } else { MapObject_t obj; memset( &obj, 0, sizeof(MapObject_t) ); obj.icon = iTexture; obj.position = localPlayer->GetAbsOrigin(); obj.size = m_flIconSize * 1.5; obj.angle = localPlayer->EyeAngles(); obj.status = -1; DrawIcon( &obj ); DrawVoiceIconForPlayer( localPlayer->entindex() - 1 ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::FireGameEvent( IGameEvent *event ) { const char * type = event->GetName(); if ( Q_strcmp( type, "player_death" ) == 0 ) { MapPlayer_t *player = GetPlayerByUserID( event->GetInt( "userid" ) ); if ( player && CanPlayerBeSeen( player ) ) { // create skull icon for 3 seconds int handle = AddObject( "sprites/minimap_icons/death", 0, 3 ); SetObjectText( handle, player->name, player->color ); SetObjectPosition( handle, player->position, player->angle ); } } else if ( Q_strcmp( type, "game_newmap" ) == 0 ) { SetMode( _overview_mode.GetInt() ); } BaseClass::FireGameEvent( event ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CTFMapOverview::CanPlayerBeSeen( MapPlayer_t *player ) { // rules that define if you can see a player on the overview or not C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer(); if ( !localPlayer || !player ) return false; // don't draw ourselves if ( localPlayer->entindex() == (player->index+1) ) return false; // if local player is on spectator team, he can see everyone if ( localPlayer->GetTeamNumber() <= TEAM_SPECTATOR ) return true; // we never track unassigned or real spectators if ( player->team <= TEAM_SPECTATOR ) return false; // ingame and as dead player we can only see our own teammates return ( localPlayer->GetTeamNumber() == player->team ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::ShowLargeMap( void ) { if ( IsDisabled() ) { return; } // remember old mode m_iLastMode = GetMode(); // if we hit the toggle while full, set to disappear when we release if ( m_iLastMode == MAP_MODE_FULL ) { m_iLastMode = MAP_MODE_OFF; } SetMode( MAP_MODE_FULL ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::HideLargeMap( void ) { if ( IsDisabled() ) { return; } SetMode( m_iLastMode ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::ToggleZoom( void ) { if ( IsDisabled() ) { return; } if ( GetMode() != MAP_MODE_INSET ) return; int iZoomLevel = ( _cl_minimapzoom.GetInt() + 1 ) % TF_MAP_ZOOM_LEVELS; _cl_minimapzoom.SetValue( iZoomLevel ); switch( _cl_minimapzoom.GetInt() ) { case 0: g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel1" ); break; case 1: default: g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel2" ); break; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::SetMode(int mode) { if ( IsDisabled() ) { return; } m_flChangeSpeed = 0; // change size instantly if ( mode == MAP_MODE_OFF ) { ShowPanel( false ); g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapOff" ); } else if ( mode == MAP_MODE_INSET ) { switch( _cl_minimapzoom.GetInt() ) { case 0: g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel1" ); break; case 1: g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel2" ); break; case 2: default: g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel3" ); break; } C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( pPlayer ) SetFollowEntity( pPlayer->entindex() ); ShowPanel( true ); if ( m_nMode == MAP_MODE_FULL ) g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapScaleToSmall" ); else g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "SnapToSmall" ); } else if ( mode == MAP_MODE_FULL ) { SetFollowEntity( 0 ); ShowPanel( true ); if ( m_nMode == MAP_MODE_INSET ) g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ZoomToLarge" ); else g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "SnapToLarge" ); } // finally set mode m_nMode = mode; // save in a cvar for archive _overview_mode.SetValue( m_nMode ); UpdateSizeAndPosition(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::UpdateSizeAndPosition() { // move back up if the spectator menu is not visible if ( !g_pSpectatorGUI || ( !g_pSpectatorGUI->IsVisible() && GetMode() == MAP_MODE_INSET ) ) { int x,y,w,h; GetBounds( x,y,w,h ); y = YRES(5); // hax, align to top of the screen SetBounds( x,y,w,h ); } BaseClass::UpdateSizeAndPosition(); } ConVar cl_voicetest( "cl_voicetest", "0", FCVAR_CHEAT ); ConVar cl_overview_chat_time( "cl_overview_chat_time", "2.0", FCVAR_ARCHIVE ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::PlayerChat( int index ) { m_flPlayerChatTime[index-1] = gpGlobals->curtime + cl_overview_chat_time.GetFloat(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::DrawMapPlayers() { BaseClass::DrawMapPlayers(); C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer(); Assert( localPlayer ); int iLocalPlayer = localPlayer->entindex() - 1; for ( int i = 0 ; i < MAX_PLAYERS ; i++ ) { if ( i == iLocalPlayer ) continue; MapPlayer_t *player = &m_Players[i]; if ( !CanPlayerBeSeen( player ) ) continue; if ( player->health <= 0 ) // don't draw dead players / spectators continue; DrawVoiceIconForPlayer( i ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::DrawVoiceIconForPlayer( int playerIndex ) { Assert( playerIndex >= 0 && playerIndex < MAX_PLAYERS ); MapPlayer_t *player = &m_Players[playerIndex]; // if they just sent a chat msg, or are using voice, or did a hand signal or voice command // draw a chat icon if ( cl_voicetest.GetInt() || GetClientVoiceMgr()->IsPlayerSpeaking( player->index+1 ) ) { MapObject_t obj; memset( &obj, 0, sizeof(MapObject_t) ); obj.icon = m_iVoiceIcon; obj.position = player->position; obj.size = tf_overview_voice_icon_size.GetFloat(); obj.status = -1; DrawIcon( &obj ); } else if ( m_flPlayerChatTime[player->index] > gpGlobals->curtime ) { MapObject_t obj; memset( &obj, 0, sizeof(MapObject_t) ); obj.icon = m_iChatIcon; obj.position = player->position; obj.size = tf_overview_voice_icon_size.GetFloat(); obj.status = -1; DrawIcon( &obj ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CTFMapOverview::DrawIcon( MapObject_t *obj ) { for ( int i = 0 ; i < MAX_CONTROL_POINTS ; i++ ) { if ( obj->objectID == m_CapturePoints[i] && obj->objectID != 0 ) { return DrawCapturePoint( i, obj ); } } return BaseClass::DrawIcon( obj ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::DrawQuad( Vector pos, int scale, float angle, int textureID, int alpha ) { Vector offset; offset.z = 0; offset.x = -scale; offset.y = scale; VectorYawRotate( offset, angle, offset ); Vector2D pos1 = WorldToMap( pos + offset ); offset.x = scale; offset.y = scale; VectorYawRotate( offset, angle, offset ); Vector2D pos2 = WorldToMap( pos + offset ); offset.x = scale; offset.y = -scale; VectorYawRotate( offset, angle, offset ); Vector2D pos3 = WorldToMap( pos + offset ); offset.x = -scale; offset.y = -scale; VectorYawRotate( offset, angle, offset ); Vector2D pos4 = WorldToMap( pos + offset ); Vertex_t points[4] = { Vertex_t( MapToPanel ( pos1 ), Vector2D(0,0) ), Vertex_t( MapToPanel ( pos2 ), Vector2D(1,0) ), Vertex_t( MapToPanel ( pos3 ), Vector2D(1,1) ), Vertex_t( MapToPanel ( pos4 ), Vector2D(0,1) ) }; surface()->DrawSetColor( 255, 255, 255, alpha ); surface()->DrawSetTexture( textureID ); surface()->DrawTexturedPolygon( 4, points ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CTFMapOverview::DrawCapturePoint( int iCP, MapObject_t *obj ) { int textureID = obj->icon; Vector pos = obj->position; float scale = obj->size; Vector2D pospanel = WorldToMap( pos ); pospanel = MapToPanel( pospanel ); if ( !IsInPanel( pospanel ) ) return false; // player is not within overview panel // draw capture swipe DrawQuad( pos, scale, 0, textureID, 255 ); int iCappingTeam = g_pObjectiveResource->GetCappingTeam( iCP ); if ( iCappingTeam != TEAM_UNASSIGNED ) { int iCapperIcon = g_pObjectiveResource->GetCPCappingIcon( iCP ); const char *textureName = GetMaterialNameFromIndex( iCapperIcon ); float flCapPercent = g_pObjectiveResource->GetCPCapPercentage(iCP); bool bSwipeLeft = ( iCappingTeam == TF_TEAM_RED ) ? true : false; DrawHorizontalSwipe( pos, scale, AddIconTexture( textureName ), flCapPercent, bSwipeLeft ); } // fixup for noone is capping, but someone is in the area int iNumBlue = g_pObjectiveResource->GetNumPlayersInArea( iCP, TF_TEAM_BLUE ); int iNumRed = g_pObjectiveResource->GetNumPlayersInArea( iCP, TF_TEAM_RED ); int iOwningTeam = g_pObjectiveResource->GetOwningTeam( iCP ); if ( iCappingTeam == TEAM_UNASSIGNED ) { if ( iNumBlue > 0 && iNumRed == 0 && iOwningTeam != TF_TEAM_BLUE ) { iCappingTeam = TF_TEAM_BLUE; } else if ( iNumRed > 0 && iNumBlue == 0 && iOwningTeam != TF_TEAM_RED ) { iCappingTeam = TF_TEAM_RED; } } if ( iCappingTeam != TEAM_UNASSIGNED ) { // Draw the number of cappers below the icon int numPlayers = g_pObjectiveResource->GetNumPlayersInArea( iCP, iCappingTeam ); int requiredPlayers = g_pObjectiveResource->GetRequiredCappers( iCP, iCappingTeam ); if ( requiredPlayers > 1 ) { numPlayers = MIN( numPlayers, requiredPlayers ); wchar_t wText[6]; _snwprintf( wText, sizeof(wText)/sizeof(wchar_t), L"%d", numPlayers ); int wide, tall; surface()->GetTextSize( m_hIconFont, wText, wide, tall ); int x = pospanel.x-(wide/2); int y = pospanel.y; // match the offset that MapOverview uses y += GetPixelOffset( scale ) + 4; // draw black shadow text surface()->DrawSetTextColor( 0, 0, 0, 255 ); surface()->DrawSetTextPos( x+1, y ); surface()->DrawPrintText( wText, wcslen(wText) ); // draw name in color surface()->DrawSetTextColor( g_PR->GetTeamColor( iCappingTeam ) ); surface()->DrawSetTextPos( x, y ); surface()->DrawPrintText( wText, wcslen(wText) ); } } return true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::DrawHorizontalSwipe( Vector pos, int scale, int textureID, float flCapPercentage, bool bSwipeLeft ) { float flIconSize = scale * 2; float width = ( flIconSize * flCapPercentage ); float uv1 = 0.0f; float uv2 = 1.0f; Vector2D uv11( uv1, uv2 ); Vector2D uv21( flCapPercentage, uv2 ); Vector2D uv22( flCapPercentage, uv1 ); Vector2D uv12( uv1, uv1 ); // reversing the direction of the swipe effect if ( bSwipeLeft ) { uv11.x = uv2 - flCapPercentage; uv21.x = uv2; uv22.x = uv2; uv12.x = uv2 - flCapPercentage; } float flXPos = pos.x - scale; float flYPos = pos.y - scale; Vector upperLeft( flXPos, flYPos, 0 ); Vector upperRight( flXPos + width, flYPos, 0 ); Vector lowerRight( flXPos + width, flYPos + flIconSize, 0 ); Vector lowerLeft ( flXPos, flYPos + flIconSize, 0 ); /// reversing the direction of the swipe effect if ( bSwipeLeft ) { upperLeft.x = flXPos + flIconSize - width; upperRight.x = flXPos + flIconSize; lowerRight.x = flXPos + flIconSize; lowerLeft.x = flXPos + flIconSize - width; } vgui::Vertex_t vert[4]; Vector2D pos0 = WorldToMap( upperLeft ); vert[0].Init( MapToPanel( pos0 ), uv11 ); Vector2D pos3 = WorldToMap( lowerLeft ); vert[1].Init( MapToPanel( pos3 ), uv12 ); Vector2D pos2 = WorldToMap( lowerRight ); vert[2].Init( MapToPanel( pos2 ), uv22 ); Vector2D pos1 = WorldToMap( upperRight ); vert[3].Init( MapToPanel( pos1 ), uv21 ); surface()->DrawSetColor( 255, 255, 255, 255 ); surface()->DrawSetTexture( textureID ); surface()->DrawTexturedPolygon( 4, vert ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::SetMap( const char * levelname ) { BaseClass::SetMap( levelname ); if ( m_nMapTextureID != -1 ) { // we found a texture for this map SetDisabled( false ); SetMode( m_nMode ); } else { // we failed to load a map image SetDisabled( true ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CTFMapOverview::ShouldDraw( void ) { if ( IsDisabled() ) { return false; } return BaseClass::ShouldDraw(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::Paint() { UpdateMapOverlayTexture(); UpdateSizeAndPosition(); UpdateFollowEntity(); UpdateObjects(); UpdatePlayers(); // UpdatePlayerTrails(); DrawMapTexture(); DrawMapOverlayTexture(); // DrawMapPlayerTrails(); DrawObjects(); DrawMapPlayers(); DrawCamera(); Panel::Paint(); } extern ConVar overview_alpha; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::DrawMapOverlayTexture() { // now draw a box around the outside of this panel int x0, y0, x1, y1; int wide, tall; GetSize( wide, tall ); x0 = 0; y0 = 0; x1 = wide - 2; y1 = tall - 2; if ( m_nMapTextureOverlayID < 0 ) { return; } Vertex_t points[4] = { Vertex_t( MapToPanel ( Vector2D(0,0) ), Vector2D(0,0) ), Vertex_t( MapToPanel ( Vector2D(OVERVIEW_MAP_SIZE-1,0) ), Vector2D(1,0) ), Vertex_t( MapToPanel ( Vector2D(OVERVIEW_MAP_SIZE-1,OVERVIEW_MAP_SIZE-1) ), Vector2D(1,1) ), Vertex_t( MapToPanel ( Vector2D(0,OVERVIEW_MAP_SIZE-1) ), Vector2D(0,1) ) }; int alpha = 255.0f * overview_alpha.GetFloat(); clamp( alpha, 1, 255 ); surface()->DrawSetColor( 255,255,255, alpha ); surface()->DrawSetTexture( m_nMapTextureOverlayID ); surface()->DrawTexturedPolygon( 4, points ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFMapOverview::UpdateMapOverlayTexture() { /* char tempfile[MAX_PATH]; Q_snprintf( tempfile, sizeof( tempfile ), "overviews/%s_%s_%s_%s", levelname, roundname, capname, teamname ); // TODO release old texture ? m_nMapTextureOverlayID = surface()->CreateNewTextureID(); //if we have not uploaded yet, lets go ahead and do so surface()->DrawSetTextureFile( m_nMapTextureOverlayID, tempfile, true, false ); int wide, tall; surface()->DrawGetTextureSize( m_nMapTextureOverlayID, wide, tall ); if ( wide != tall ) { DevMsg( 1, "Error! CTFMapOverview::UpdateMapOverlayTexture: map overlay image must be a square.\n" ); m_nMapTextureOverlayID = -1; return; } */ }