//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef TF_LOBBY_CONTAINER_FRAME_CASUAL_H #define TF_LOBBY_CONTAINER_FRAME_CASUAL_H #include "cbase.h" //#include "tf_pvelobbypanel.h" #include "game/client/iviewport.h" #include "tf_shareddefs.h" #include "econ/confirm_dialog.h" #include "econ/econ_controls.h" #include "ienginevgui.h" #include "tf_gc_client.h" #include "tf_party.h" #include "tf_item_inventory.h" #include "econ_ui.h" #include "vgui_controls/Tooltip.h" #include "vgui_controls/PropertyDialog.h" #include "vgui_controls/PropertySheet.h" #include "vgui_controls/ComboBox.h" #include "vgui_controls/RadioButton.h" #include "vgui_controls/SectionedListPanel.h" #include "vgui_controls/ScrollableEditablePanel.h" #include "vgui_bitmapimage.h" #include "vgui/IInput.h" #include #include #include "GameEventListener.h" #include "vgui_avatarimage.h" #include #include #include "rtime.h" #include "econ_game_account_client.h" #include "tf_leaderboardpanel.h" #include "tf_mapinfo.h" #include "tf_ladder_data.h" #include "tf_gamerules.h" #include "confirm_dialog.h" #include "tf_lobby_container_frame.h" // memdbgon must be the last include file in a .cpp file!!! #include class CBaseLobbyPanel; // This is a big fat kludge so I can use the PropertyPage class CLobbyContainerFrame_Casual : public CBaseLobbyContainerFrame { DECLARE_CLASS_SIMPLE( CLobbyContainerFrame_Casual, CBaseLobbyContainerFrame ); public: CLobbyContainerFrame_Casual(); ~CLobbyContainerFrame_Casual(); // // PropertyDialog overrides // virtual void ShowPanel( bool bShow ) OVERRIDE; virtual void OnCommand( const char *command ) OVERRIDE; CMainMenuToolTip *GetTooltipPanel(){ return m_pToolTip; } protected: virtual void WriteControls(); private: virtual const char* GetResFile() const OVERRIDE { return "Resource/UI/LobbyContainerFrame_Casual.res"; } virtual TF_MatchmakingMode GetHandledMode() const { return TF_Matchmaking_CASUAL; } virtual bool VerifyPartyAuthorization() const; virtual void HandleBackPressed() OVERRIDE; CMainMenuToolTip *m_pToolTip; }; #endif //TF_LOBBY_CONTAINER_FRAME_CASUAL_H