//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef HALLOWEEN_OFFERING_PANEL_H #define HALLOWEEN_OFFERING_PANEL_H #ifdef _WIN32 #pragma once #endif #include "collection_crafting_panel.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHalloweenOfferingSelectionPanel : public CCollectionCraftingSelectionPanel { DECLARE_CLASS_SIMPLE( CHalloweenOfferingSelectionPanel, CCollectionCraftingSelectionPanel ); public: CHalloweenOfferingSelectionPanel( Panel *pParent ) : BaseClass( pParent ) {} //----------------------------------------------------------------------------- virtual const char *GetSelectionInvalidReason( const IEconItemInterface *pTestItem, const IEconItemInterface *pSourceItem ) const { return GetHalloweenOfferingInvalidReason( pTestItem, pSourceItem ); } }; //----------------------------------------------------------------------------- // A panel to let users choose 10 weapons to craft up within collections //----------------------------------------------------------------------------- class CHalloweenOfferingPanel : public CCollectionCraftingPanel { public: DECLARE_CLASS_SIMPLE( CHalloweenOfferingPanel, CCollectionCraftingPanel ); CHalloweenOfferingPanel( vgui::Panel *parent, CItemModelPanelToolTip* pTooltip ); ~CHalloweenOfferingPanel( void ); virtual const char *GetResFile( void ) { return "Resource/UI/econ/HalloweenOfferingDialog.res"; } virtual void OnCommand( const char *command ) OVERRIDE; virtual int GetInputItemCount() { return HALLOWEEN_OFFERING_ITEM_COUNT; } protected: virtual void CreateSelectionPanel(); }; #endif // HALLOWEEN_OFFERING_PANEL_H