//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DRAWING_PANEL_H #define DRAWING_PANEL_H #ifdef _WIN32 #pragma once #endif #include #define DRAWN_LINE_SOLID_TIME 15.0f #define DRAWN_LINE_FADE_TIME 3.0f class MapLine { public: MapLine() { worldpos.Init( 0, 0 ); linkpos.Init( 0, 0 ); created_time = 0; bSetLinkBlipCentre = false; bSetBlipCentre = false; blipcentre.Init( 0, 0 ); linkblipcentre.Init( 0, 0 ); bLink = false; } Vector2D worldpos; // blip in world space Vector2D blipcentre; // blip in map texture space Vector2D linkpos; // link blip in world space Vector2D linkblipcentre; // link blip in map texture space bool bLink; bool bSetBlipCentre; // have we calculated the blip in map texture space yet? bool bSetLinkBlipCentre; // have we calculated the link blip in map texture space yet? float created_time; }; class CDrawingPanel : public vgui::Panel, public CGameEventListener { DECLARE_CLASS_SIMPLE( CDrawingPanel, vgui::Panel ); public: CDrawingPanel( Panel *parent, const char *name ); virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE; void SendMapLine( int x, int y, bool bInitial ); virtual void OnMouseReleased( vgui::MouseCode code ); virtual void OnMousePressed( vgui::MouseCode code ); virtual void OnCursorExited(); virtual void OnCursorMoved( int x, int y ); virtual void Paint(); virtual void OnThink(); virtual void SetVisible( bool bState ) OVERRIDE; void ClearLines( int iIndex ); void ClearAllLines(); const CUtlVector& GetLines( int iIndex ) const { return m_vecDrawnLines[iIndex]; } void SetType( int iPanelType ){ m_iPanelType = iPanelType; } virtual void FireGameEvent( IGameEvent *event ); private: void ReadColor( const char* pszToken, Color& color ); bool m_bDrawingLines; float m_fLastMapLine; int m_iMouseX, m_iMouseY; int m_nWhiteTexture; Color m_colorLine; CUtlVector m_vecDrawnLines[MAX_PLAYERS+1]; int m_iPanelType; bool m_bTeamColors; }; #endif // DRAWING_PANEL_H