//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: A base class for all material proxies in the tf client dll // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "tf_proxyentity.h" #include "materialsystem/imaterialvar.h" CBaseInvisMaterialProxy::CBaseInvisMaterialProxy() { m_pPercentInvisible = NULL; } bool CBaseInvisMaterialProxy::Init( IMaterial *pMaterial, KeyValues* pKeyValues ) { bool bFound; m_pPercentInvisible = pMaterial->FindVar( "$cloakfactor", &bFound ); return bFound; } void CBaseInvisMaterialProxy::Release() { delete this; } IMaterial *CBaseInvisMaterialProxy::GetMaterial() { if ( !m_pPercentInvisible ) return NULL; return m_pPercentInvisible->GetOwningMaterial(); } void CBaseInvisMaterialProxy::OnBindNotEntity( void *pRenderable ) { if ( m_pPercentInvisible ) { m_pPercentInvisible->SetFloatValue( 0.0f ); } }