//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef TF_HUD_TEAMSWITCH_H #define TF_HUD_TEAMSWITCH_H #ifdef _WIN32 #pragma once #endif #include "hudelement.h" #include using namespace vgui; using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudTeamSwitch : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudTeamSwitch, EditablePanel ); public: CHudTeamSwitch( const char *pElementName ); virtual void Init( void ); virtual void OnTick( void ); virtual void LevelInit( void ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ); virtual void FireGameEvent( IGameEvent * event ); void SetupSwitchPanel( int iNewTeam ); private: Label *m_pBalanceLabel; float m_flHideAt; }; #endif // TF_HUD_TEAMSWITCH_H