//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef TF_HUD_TEAMGOAL_TOURNAMENT_H #define TF_HUD_TEAMGOAL_TOURNAMENT_H #include "hud.h" #include "hudelement.h" #include "tf_controls.h" #include "hud_basechat.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudTeamGoalTournament : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudTeamGoalTournament, EditablePanel ); public: CHudTeamGoalTournament( const char *pElementName ); virtual void LevelInit( void ) OVERRIDE; virtual void ApplySchemeSettings( IScheme *scheme ) OVERRIDE; virtual bool ShouldDraw( void ) OVERRIDE; virtual void SetVisible( bool bState ) OVERRIDE; int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); void SetupStopWatchLabel( void ); void PrepareStopWatchString( wchar_t *pszString, CExRichText *pText ); void FireGameEvent( IGameEvent * event ); private: float m_flShowAt; EditablePanel *m_pStopWatchGoal; CExRichText *m_pStopWatchGoalText; CExRichText *m_pStopWatchGoalText2; Panel *m_pStopWatchGoalBGLarge; Panel *m_pStopWatchGoalBGSmall; Panel *m_pStopWatchGoalDivider; Panel *m_pStopWatchGoalArrow; CUtlVector< TextRange > m_textRanges; wchar_t *m_text; Color m_cRegularColor; Color m_cHighlightColor; }; #endif // TF_HUD_TEAMGOAL_TOURNAMENT_H