//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #include "cbase.h" #include "hud.h" #include "hudelement.h" #include "c_tf_player.h" #include "iclientmode.h" #include "ienginevgui.h" #include #include #include #include #include #include "tf_imagepanel.h" #include "tf_gamerules.h" #include "c_tf_team.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudTeamGoal : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudTeamGoal, EditablePanel ); public: CHudTeamGoal( const char *pElementName ); virtual void LevelInit( void ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ); void SetupGoalPanel( const char *pszGoal ); private: Label *m_pSwitchLabel; Label *m_pGoalLabel; CTFImagePanel *m_pGoalImage; float m_flHideAt; int m_iGoalLabelOrgY; }; DECLARE_HUDELEMENT( CHudTeamGoal ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CHudTeamGoal::CHudTeamGoal( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTeamGoal" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); SetHiddenBits( HIDEHUD_MISCSTATUS ); m_flHideAt = 0; m_iGoalLabelOrgY = 0; RegisterForRenderGroup( "commentary" ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudTeamGoal::LevelInit( void ) { m_flHideAt = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudTeamGoal::ApplySchemeSettings( IScheme *pScheme ) { // load control settings... LoadControlSettings( "resource/UI/HudTeamGoal.res" ); BaseClass::ApplySchemeSettings( pScheme ); m_pSwitchLabel = dynamic_cast