//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #include "cbase.h" #include "hud.h" #include "hudelement.h" #include "c_tf_player.h" #include "iclientmode.h" #include "ienginevgui.h" #include #include #include #include #include #include "tf_weaponbase.h" //#include "c_tf_projectile_arrow.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudSapperChargeMeter : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudSapperChargeMeter, EditablePanel ); public: CHudSapperChargeMeter( const char *pElementName ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ); virtual void OnTick( void ); private: vgui::ContinuousProgressBar *m_pChargeMeter; }; #ifdef STAGING_ONLY DECLARE_HUDELEMENT( CHudSapperChargeMeter ); #endif //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CHudSapperChargeMeter::CHudSapperChargeMeter( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudSapperCharge" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" ); SetHiddenBits( HIDEHUD_MISCSTATUS ); vgui::ivgui()->AddTickSignal( GetVPanel() ); RegisterForRenderGroup( "inspect_panel" ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudSapperChargeMeter::ApplySchemeSettings( IScheme *pScheme ) { // load control settings... LoadControlSettings( "resource/UI/HudSapperCharge.res" ); BaseClass::ApplySchemeSettings( pScheme ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CHudSapperChargeMeter::ShouldDraw( void ) { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pPlayer || !pPlayer->IsPlayerClass( TF_CLASS_SPY ) || !pPlayer->IsAlive() ) return false; CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); if ( !pWpn ) return false; int iWeaponID = pWpn->GetWeaponID(); if ( iWeaponID != TF_WEAPON_BUILDER ) return false; int iCustomHUD = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( pWpn, iCustomHUD, custom_charge_meter ); if ( !iCustomHUD ) return false; ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast( pWpn ); if ( !pChargeupWeapon || !pChargeupWeapon->CanCharge() ) return false; // Only draw if we have any charge if ( pChargeupWeapon->GetChargeBeginTime() <= 0 ) return false; return CHudElement::ShouldDraw(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudSapperChargeMeter::OnTick( void ) { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pPlayer ) return; CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast< ITFChargeUpWeapon *>( pWpn ); if ( !pWpn || !pChargeupWeapon ) return; if ( m_pChargeMeter ) { float flChargeMaxTime = pChargeupWeapon->GetChargeMaxTime(); if ( flChargeMaxTime != 0 ) { float flChargeBeginTime = pChargeupWeapon->GetChargeBeginTime(); if ( flChargeBeginTime > 0 ) { float flTimeCharged = MAX( 0, gpGlobals->curtime - flChargeBeginTime ); flTimeCharged = MIN( flTimeCharged, flChargeMaxTime ); float flPercentCharged = MIN( 1.0, flTimeCharged / flChargeMaxTime ); m_pChargeMeter->SetProgress( flPercentCharged ); } else { m_pChargeMeter->SetProgress( 0.0f ); } } } }