//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TF_HUD_MENU_SPY_DISGUISE_H #define TF_HUD_MENU_SPY_DISGUISE_H #ifdef _WIN32 #pragma once #endif #include #include #include #include #include "tf_hud_base_build_menu.h" using namespace vgui; #define ALL_BUILDINGS -1 class CHudMenuSpyDisguise : public CHudBaseBuildMenu { DECLARE_CLASS_SIMPLE( CHudMenuSpyDisguise, EditablePanel ); public: CHudMenuSpyDisguise( const char *pElementName ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ) OVERRIDE; virtual void FireGameEvent( IGameEvent *event ); virtual void SetVisible( bool state ); int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); virtual int GetRenderGroupPriority( void ) { return 50; } void SelectDisguise( int iClass, int iTeam ); virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; } private: void SetSelectedItem( int iSlot ); void ToggleDisguiseTeam( void ); void ToggleSelectionIcons( bool bGroup ); void FindToggleBinding( void ); private: EditablePanel *m_pClassItems_Red[9]; CIconPanel *m_pKeyIcons_Red[9]; CExLabel *m_pKeyLabels_Red[9]; CExLabel *m_pKeyLabelsNew_Red[9]; EditablePanel *m_pClassItems_Blue[9]; CIconPanel *m_pKeyIcons_Blue[9]; CExLabel *m_pKeyLabels_Blue[9]; CExLabel *m_pKeyLabelsNew_Blue[9]; CIconPanel *m_pKeyIcons_Category[3]; CExLabel *m_pKeyLabels_Category[3]; EditablePanel *m_pActiveSelection; int m_iShowingTeam; int m_iSelectedItem; int m_iGroupSelection; bool m_bInConsoleMode; }; #endif // TF_HUD_MENU_SPY_DISGUISE_H