//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef TF_HUD_INSPECTPANEL_H #define TF_HUD_INSPECTPANEL_H #ifdef _WIN32 #pragma once #endif using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudInspectPanel : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudInspectPanel, EditablePanel ); public: CHudInspectPanel( const char *pElementName ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ); virtual int GetRenderGroupPriority( void ) { return 35; } // less than statpanel void UserCmd_InspectTarget( void ); C_TFPlayer *GetInspectTarget( C_TFPlayer *pLocalTFPlayer ); int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); private: void LockInspectRenderGroup( bool bLock ); void SetPanelVisible( bool bVisible ); CItemModelPanel *m_pItemPanel; CHandle m_hTarget; int m_iTargetItemIterator; }; #endif // TF_HUD_INSPECTPANEL_H