//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #include "cbase.h" #include "hud.h" #include "hudelement.h" #include "c_tf_player.h" #include "iclientmode.h" #include "ienginevgui.h" #include #include #include #include #include #include "tf_weaponbase.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudFlameRocketChargeMeter : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudFlameRocketChargeMeter, EditablePanel ); public: CHudFlameRocketChargeMeter( const char *pElementName ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ); virtual void OnTick( void ); private: vgui::ContinuousProgressBar *m_pChargeMeter; }; DECLARE_HUDELEMENT( CHudFlameRocketChargeMeter ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CHudFlameRocketChargeMeter::CHudFlameRocketChargeMeter( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudFlameRocketCharge" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" ); SetHiddenBits( HIDEHUD_MISCSTATUS ); vgui::ivgui()->AddTickSignal( GetVPanel() ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudFlameRocketChargeMeter::ApplySchemeSettings( IScheme *pScheme ) { // load control settings... LoadControlSettings( "resource/UI/HudFlameRocketCharge.res" ); BaseClass::ApplySchemeSettings( pScheme ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CHudFlameRocketChargeMeter::ShouldDraw( void ) { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pPlayer || !pPlayer->IsPlayerClass( TF_CLASS_PYRO ) || !pPlayer->IsAlive() ) { return false; } CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); if ( !pWpn ) { return false; } int iWeaponID = pWpn->GetWeaponID(); if ( iWeaponID != TF_WEAPON_FLAMETHROWER ) { return false; } // @note Tom Bui: This has been co-opted to be a charged airblast and not a charged flame rocket int iChargedAirblast = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( pWpn, iChargedAirblast, set_charged_airblast ); if ( iChargedAirblast == 0 ) { return false; } return CHudElement::ShouldDraw(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudFlameRocketChargeMeter::OnTick( void ) { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pPlayer ) return; CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon(); ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast< ITFChargeUpWeapon *>( pWpn ); if ( !pWpn || !pChargeupWeapon ) return; if ( m_pChargeMeter ) { float flChargeMaxTime = pChargeupWeapon->GetChargeMaxTime(); if ( flChargeMaxTime != 0 ) { float flChargeBeginTime = pChargeupWeapon->GetChargeBeginTime(); if ( flChargeBeginTime > 0 ) { float flTimeCharged = MAX( 0, gpGlobals->curtime - flChargeBeginTime ); float flPercentCharged = MIN( 1.0, flTimeCharged / flChargeMaxTime ); m_pChargeMeter->SetProgress( flPercentCharged ); } else { m_pChargeMeter->SetProgress( 0.0f ); } } } }